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#61 zodiac

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Posted 21 August 2007 - 06:23 PM

I'm using the Pro Tour 2 Bench.

Thanks everyone.

#62 beginner2

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Posted 21 August 2007 - 06:31 PM

The wierd thing is that I have protour, all of it. And I didn't notice that it can do that. Again, Posted Image

#63 zodiac

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Posted 21 August 2007 - 07:47 PM

Posted Image

"Our transportation system is held up by the clouds we live on, and when you reach your stop, just unhook the latch and jump. Just hope you don't fall..."

#64 beginner2

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Posted 21 August 2007 - 08:46 PM

Posted Image Jeez, you are an excellent park maker.

#65 JJ

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Posted 25 August 2007 - 05:19 AM

I agree!

Edited by joshiejack, 25 August 2007 - 09:18 AM.


#66 JJ

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Posted 26 August 2007 - 06:45 AM

This is not a park... But a test of something else... (and by that i mean i've deleted it... cos i was just testing) I haven't deleted what i was testing but the actual stuff in the screen...

Posted Image

The shutters are missing cos i forgot i didn't have zero clearances and the plants are on the path cos i forgot i had it on...

This was just a quick screen to show someone that's why

Edited by joshiejack, 26 August 2007 - 07:04 AM.


#67 beginner2

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Posted 26 August 2007 - 06:40 PM

Don't worry. It doesn't look bad. I did something similar, but with a dueling coaster, double loops.

#68 JJ

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Posted 26 August 2007 - 07:23 PM

^ What :S

#69 Wolfman

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Posted 27 August 2007 - 12:28 AM

Here's a pet project I've been working at, on and off, for a while.

RCT 3 Video links at Yahoo Video.
Bet you loose count of the near miss encounters.
I still don't know how many are there,
but I count 18 in the Decepticon Video.
:unsure:

Transformers Introduction...

The Autobot's Track...

The Decepticon's track...

The tracks are syncronized, but no block brakes.
I plan to rework the tracks to include blocks, and import
a lot of CS into the area for a "Battle in Space" effect.
The floating lamps just don't cut it.


Edited by Wolfman, 27 August 2007 - 12:29 AM.


#70 JJ

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Posted 27 August 2007 - 04:30 PM

Posted Image

:wait:




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