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2009 Road Rally - Three


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#51 K0NG

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Posted 19 June 2009 - 03:51 AM

What is TTP vs. RCT2?


TTP is Triple Thrill Pack which includes Wacky Worlds and Time Twisters expansions. This (along with the majority of all contests) is RCT2 only so, beware of including anything from either of the expansion packs in a contest entry.


I use 8-cars alot, espescially to merge track and make invisible rides. I am having a problem with making ride entrances invisible, because they take up too much space and I think they are unrealistic and ugly, do you know how to delete the entrances?


Why....yes, I do. ;)

#52 Wolfman

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Posted 19 June 2009 - 04:25 AM

Richard!

#53 Wolfman

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Posted 19 June 2009 - 02:38 PM

Don't forget:
Contest entries are due on the 27th.
Roughly +/- one more week to get those entries in.

Good Luck Everyone!
:P



#54 K0NG

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Posted 19 June 2009 - 04:05 PM

Which is exactly 9 days counting today. One week and two days. No - involved, Al.

#55 PMGuernsey

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Posted 19 June 2009 - 05:11 PM

TTP is Triple Thrill Pack which includes Wacky Worlds and Time Twisters expansions. This (along with the majority of all contests) is RCT2 only so, beware of including anything from either of the expansion packs in a contest entry.



I assume that anything from the expansion packs isn't included in the bench downloaded. Right?
I know it would only be logical, but just making sure. Because I bought TTP, and don't know what is expansion and what is not.

#56 K0NG

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Posted 19 June 2009 - 06:16 PM

Yeah...I sometimes forget that there's no adding to the bench for RR's......so, my bad. It's just a habit....when I see people mention expansion packs I always think about the fact that a large majority of people either don't have them or have uninstalled them and can't open anything that has WW or TT objects, rides, etc.

Edited by K_W, 19 June 2009 - 06:19 PM.


#57 Wolfman

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Posted 20 June 2009 - 05:06 AM

If you go through the tedious task of removing the TT & WW objects,
remember that you won't be able to open the original
TT & WW in-game scenarios that are included.
:(
There was a list of the objects & attractions of the TT & WW stuff,
maybe someone will come along and post a link to the list someday.
:huh:



#58 Jaguarkid140

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Posted 20 June 2009 - 09:39 PM

Why....yes, I do. ;)
[/quote]


Well than can you please tell me how, so I can make those continuosly running cars, because I usually have to build fake buildings or rock formations.

#59 Wolfman

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Posted 22 June 2009 - 01:10 AM

I use 8-cars alot, espescially to merge track and make invisible rides. I am having a problem with making ride entrances invisible, because they take up too much space and I think they are unrealistic and ugly, do you know how to delete the entrances?


A tutorial is HERE,
@ RCT Space: Tutorials.

You want...
Hacking Tutorial #4
(near the bottom.)

Find it...
Use it...
Abuse it.
;)


Edited by Wolfman, 22 June 2009 - 01:17 AM.


#60 K0NG

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Posted 22 June 2009 - 04:30 AM

Sort of nice researching there Al. Wish I had the time to do all of that. One question though...have you ever TRIED that? If so...did you notice that the rides weren't peepable? That, if they broke down, even the mechanics couldn't access the rides to fix them? No offense to the author there, he even said IN the tutorial that it wasn't a sure thing. Now, I know you like to come across as being Mr. Helpful but.....when was the last time YOU had an 'invisible' hut in a park of yours? "Never" doesn't count as a last time. That tut was dated "Apr 17 2005" and is relatively obsolete. Have some knowledge of what you lead people into before you all end up in a dark alley somewhere getting your *** kicked, ok?

Yeah, so it was three questions...shoot me.

Oh yeah...no way on Earth I'll have time to finish this round, as much as I'd have liked to go "back-to-back" so...good luck to everyone that gets an entry in.....I'll get y'all next round. And, I'm not trying to be a "Richard" here...I just don't want to see someone get as frustrated with things as I've been when given bad advice.

Edit: Jag, invisible entrance/exits have nothing to do with anything continuously running. It just makes the huts invisible. You're mistaking that for the three or four other hacks that accompany the invisible huts that do all of that.

And Al....remember, land height variation is your friend. He likes to be used....possibly even abused at times. ;)

Now I'm done.

Edited by K_W, 22 June 2009 - 05:06 AM.





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