2nd Annual Super Cell Contest
#51
Posted 15 May 2007 - 12:07 AM
#52
Posted 15 May 2007 - 12:43 AM
And of course, 2-unit walls for more space for other stuff...
#53
Posted 22 May 2007 - 10:09 PM
/CC
#54
Posted 01 June 2007 - 07:09 PM
#55
Posted 01 June 2007 - 07:19 PM
Edited by Trainman 2000, 01 June 2007 - 07:19 PM.
#56
Posted 02 June 2007 - 03:50 AM
#57
Posted 09 June 2007 - 06:37 AM
#58
Posted 09 June 2007 - 07:57 PM
After all, my archy is pretty bad haha but i might try and see how it goes........
i do have a few ideas for what the cells could look like but im not that great at putting it on the game... i guess ill still try though, just for the heck of it
#59
Posted 24 June 2007 - 04:52 AM
I'll ponder it for a while.
#60
Posted 24 June 2007 - 07:49 PM
Hmm. I've never even entered a park building competition. Perhaps it's time? But it would just be for the hell of it, I've always thought of RCT primarily as a scenario game, not a design tool, and a lot of you guys are simply park design magicians.
I'll ponder it for a while.
Welcome gomp creature
Wishing you a good and cool time here....
Now, think about this one and maybe give it a try......for in this competition, the rules about the peeps are the first and most important thing (if you don't follow the peep-rules, you are simply disqualified, which was no exception in the last one ); and they are soooo complicated for most people that are just and only used to building "nice parks" (often they never ever built peep-friendly or really working parks), that it may be a great advantage if you have a lot of experience with scenarios....it's a real challenge.....
So study the rules and start building I would say....
Have fun
Emergo
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