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#51 Sambo

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Posted 20 September 2006 - 09:34 PM

Right you are CrAzEd.

What burned me up the most was when we were made to feel it was OUR fault because we didn't have good enough computers. I believed the requirements listing on the box. What I didn't know was those were not the minimum requirements to run the game as advertised - but the minimum requirements just to boot the darn thing up!

I eventually worked through it, got the patches/expansions and now have some enjoyment. I will not however trust Atari/Frontier enough to hear any talk of RCT4.



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#52 soul in seoul

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Posted 26 September 2006 - 11:33 AM

Hi There

well ive just purchased rct3 after playing rct2 like a maniac for the last year after getting it free from my brother.

whilst im a fan of the looks of the game i find the pure enjoyability of rct3 to be less than that of rct2 now im not a big poster on forums nor am i some genius coaster designer like some of the guys on this forum but i did like the fact that i could have a go on rct 2 and whilst most of my creations were intensity rating of about 18 and excitemnt of 1.2 i enjoyed it. im still not sure yet with rct3 because of lack of time spent on it but my machine is not the best and i fear that to create my 15 .0 intensity rated rides might just cause my processor to explode because of the amount of data to process.

#53 wabigbear

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Posted 26 September 2006 - 07:58 PM

Welcome to the forums soul in seoul!

Well, so far it seems most people don't have a problem with ride creation (although there are a few bugs in the ratings process) that I'm aware of, it's when you park get's of a certain size and/or the level of detail and/or the number of peeps reaches a certain level that the problems crop up.

Hope you'll share what you discover for yourself on the issue as you get used to the game.

#54 shellbe76

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Posted 12 October 2006 - 08:46 AM

I bought my new computer just over a year ago now - I bought it for lots of reasons, and one of them was to be able to play RCT3. I was adamant that I'd finally have a machine that was as top spec as I could afford!!

I think the problem that a lot of people have with RCT3 is that it is so different from RCT & RCT2. I remember, back in the day, people writing wish lists for RCT3 - being in 3D and the ability to ride the rides were two of them high up on lists quite frequently. We get that... everyone moans!!

Perhaps people haven't given it the chance that RCT3 deserves. I bought the game before mycomputer and couldn't wait to install it... I wasn't disappointed - yes it had different ways of doing things, but wow, the different scenery, the rides, the night time mode, the fireworks - all of it made me excited!! (I don't get out much :D )

As I played the game, some things didn't seem as easy as before - like the terrain, and building stuff through mountains and underground... but I persisted, and am still persisting! I still don't get how to do lasers or fireworks :><: I'm giving the game a chance!!

At the end of the day there are going to be people that love the game, and those that loath it. For those that are saying that the RCT franchise is dead - all good things must come to an end. Play the game, which ever one is your favourite, to your hearts content. I've still got my RCT and RCT2 disks, lots of custom scenery (some of which I even had a go at making), and no doubt will dip into those games from time to time.

Times are ever a-changing, and we have to kind of accept that and get on with it. I still love games that I play on my old SNES, and wished that they could port them over to the latest nintendo machine, but it hasn't happened and probably won't, and when my SNES finally goes I'll be gutted cos I'll never be able to play those games again. Simarlarly, I have old DOS games that my old comp could play but this one can't - but I've got the memories :D I recently bought another tycoon game I love - Zoo tycoon 2 - took me a while to get it, and I was annoyed at some of the things that were different, but then I saw the scope for other things, and have gone on to buy the expansion packs as well.

We all play RCT for different reasons - I play it for fun, for escapism, so my young son can watch me build a cool theme park, that he can decide what goes in it and where. Others play for the scenarios, some to build uber parks that are realistic.

As long as there is a community there is RCT, in whatever incantation it is - 1, 2 or 3.... long live RCT, and I hope I'm still able to play it in 10 or 15 years time, like I do with some of my ancient video games!!!

#55 sebar

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Posted 26 October 2006 - 10:16 PM

Honestly, RCT3 was a major step up from RCT2 and 1 in many ways. It gave us a night mode, lighted flatrides, in fact some greatly detailed flat rides, you could ride the rides including flatrides, and there was the surprise surprise of fireworks shows in endless combinations.

The scenarios weren't bad, but could be won, however that doesn't mean that other 3rd party users creating scenarios couldn't make them tougher. An example is my "Small Challenge" which has not to date been beaten by anyone trying it.

The major drawbacks that hurt this platform (though we were forewarned at the start) were the limits to a midsized park at best. Anything more than that and it slowed down on machines rather quickly. I believe though, that within a few years with wickedly faster machines, this will change greatly.

The other major drawback to the RCT3 platform was the manufacturer's and Publisher's exclusion of the community to be able to import and create custom scenery and rides. This is most unfortunate, and there never should have been a need for my good friend Jonwil's importer, but unfortunately and fortunately his importer did come along, much to the publisher's black-eye.

Improper accuracy in both tracked and flat rides, bugs that got patched and than were made worse in later patches also contributed. Worst of all were the Publisher, Dev and Chris Sawyer legal issues, and thos final comments are what really buried this platform. In essence, the Atari management took a game of the year platform and killed it, ignored its users needs and continue to date to do so.

That is why RCT has gone RIP, and if not for great scenery, ride, park and scenario makers, the platform would have sunk into the ashpile of abandoned games. A real shame. Well hopefully newer things will come along. They just need to listen to their customers, and everything will be fine.

#56 Tornado6

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Posted 15 March 2007 - 08:02 PM

I agree with you. I think Atari killed it off. In fact, as far back as 2005, support for RCT1 was terminated and now, for patches you have to go through fansites. Many fans of RCT2 and RCT3 still like the original RCT & its expansions (including me, and in fact, I have to get LL or RCT Gold off of Amazon or eBay). I think Chris Sawyer should return to lead designer for the RCT series. RCT3 was never as good as the first two games (My favorite game in the series was RCT2). And Atari, no thanks to you, Chris Sawyer's "golden age" of games came to an end! Well, farewell RCT (1999-2006). Goodbye, Chris Sawyer's "golden age", (1994-2004). Maybe someday Chris Sawyer will return after all.

Transport Tycoon, Transport Tycoon Gold, Roller Coaster Tycoon, RCT CF/AA, RCT LL, RCT Gold, RCT2, RCT Deluxe, RCT2 WW, RCT2 TT, RCT2 Triple Thrill Pack, all the games in Chris Sawyer's golden age.

Well, if you are led to tears or sadness, (especially the Atari manager/CEO) I feel your pain. :(

Edited by Tornado6, 15 March 2007 - 08:02 PM.


#57 wabigbear

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Posted 16 March 2007 - 01:00 PM

I think some people would quibble with you about RCT2 Wacky Worlds and Time Twister being included as part of Sawyer's "Golden Age" - he had very little to do with either of those two expansions, they were widely panned, and they were from Frontier, which also did RCT3.

I also do not think it fair to place all the blame at Atari's doorstep...Frontier helped kill it off by creating crap expansions for RCT2, and then followed up with a horribly buggy RCT3. Neither company has accepted responsibilty, and in fact Frontier usually denies there's anything even wrong. There's more than enough blame to go around.

#58 wolviegirl

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Posted 27 August 2007 - 04:53 AM

What burned me up the most was when we were made to feel it was OUR fault because we didn't have good enough computers. I believed the requirements listing on the box. What I didn't know was those were not the minimum requirements to run the game as advertised - but the minimum requirements just to boot the darn thing up!



I've been thinking of getting RCT3, and the demo seems to play fine on my computer. However having read this thread I'm a bit doubtful as to whether my computer will be able to cope with the full game. So I'm just curious as to what people think should actually should be the minimum requirements to play RCT3.

#59 Rct2123

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Posted 27 August 2007 - 06:36 AM

I am not the best with computers I am sure the others will help out, but I would say you need atleast a gig of RAM. I know there are a lot of other aspects, but this is definetely something to look at. My game starts to lag after one very detailed coaster, and I have 2 gigs...

-Rct2123 B)

#60 ClockworkMyr

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Posted 27 August 2007 - 04:26 PM

Well, I bought RCT3 Platinum and I was not unimpressed at all until I started to notice the lag, but yes, I agree that it wasn't even close to as good as RCT1 and RCT2. I still play RCT2 far more than RCT3 and I'm almost a hard-core fan of the game.


And, I also just recently came up with an idea. If nobody in the official business is going to make RCT4... I say the community should take it into their own hands and make a 2D game that we can call RollerCoaster Tycoon IV. I'll add more to this post a little later.




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