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Rct2.com 1st Annual Super Cell Contest Discussion


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#51 coastercrew

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Posted 07 November 2005 - 10:18 PM

So as not to confuss :wacko: others on this conversation, I think you meant 'previous', as in...

The way I understand it is the flat ride (or any ride that isn't a coaster) will either send the peeps to the previous cell, or let them stay in the cell they are already in.


Edited by coastercrew, 07 November 2005 - 11:05 PM.


#52 Buckeye Becky

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Posted 07 November 2005 - 11:57 PM

It looks like Todd explained this correctly...if not, let us know what you still don't understand....

and a dingy slide in my opinion (and I guess I'm makin' the rules here... :) ) is a water ride for this competition.

#53 coastercrew

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Posted 08 November 2005 - 12:19 AM

Great! I'm all set now. B)

I didn't want to do all this work just to be disqualified on a mere technicality :(

I'm ranking away :wait:

#54 coastercrew

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Posted 08 November 2005 - 12:21 AM

Oops, I forgot......

Thanks Todd :D

#55 FK+coastermind

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Posted 08 November 2005 - 01:13 PM

I checked to make sure this wasn't already answered but i might have missed somethings so tell me if im repeating

do your other rides have to be after the coaster in each cell or can you have them before the coaster as well as behind(for the other ride that leads to the last cell)

#56 Todd Lee

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Posted 08 November 2005 - 02:44 PM

Oops, I forgot......

Thanks Todd  :D

<{POST_SNAPBACK}>


No problem, and thanks for catching my typo! :D

#57 Todd Lee

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Posted 08 November 2005 - 02:50 PM

I checked to make sure this wasn't already answered but i might have missed somethings so tell me if im repeating

do your other rides have to be after the coaster in each cell or can you have them before the coaster as well as behind(for the other ride that leads to the last cell)

<{POST_SNAPBACK}>



I'll have to clarify a bit here..

The path from the exit of the coaster in cell 1 will lead into cell 2. From there, you basically build a mini park. Put rides and stuff in it, whatever you want, as long as you only have 1 coaster. The exit of that coaster will then lead to cell 3.

And don't forget the flat ride in cell 2 that can lead back to cell 1. etc...

The other thing you need is a path leading out of each cell that will allow the peeps to get to the exit of the park. Don't forget the no-entry signs on these paths, we don't want the peeps skipping ahead and going to cells without riding coasters.

#58 riven3d

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Posted 08 November 2005 - 05:01 PM

The other thing you need is a path leading out of each cell that will allow the peeps to get to the exit of the park.  Don't forget the no-entry signs on these paths, we don't want the peeps skipping ahead and going to cells without riding coasters.


this might be true in the sense you need it but if you build it you run the risk of them going back to the beginning for no reason once they hit that path they have no choice, and then you have just defeated yourself.

#59 coastercrew

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Posted 08 November 2005 - 06:58 PM

Yea, I've been struggling with which cells to put this exit path in, too. Peeps that want to go home and can't are not too happy, yet once they find this path, they're at the point of no return :devil:

Too bad we couldn't modify the rule to have the exit path lead back to cells N-2 or less (where N is the current cell number), Thus, the exit path for cell 5 would lead back to cells 3, 2, and 1. Cell 6 would lead back to 4, 3, 2, and 1.

Maybe this would take away from the strategy, I don't know. I never experiemented with this, so I don't know the likelyhood. Plus it would make it harder on the judges to ensure there are no path violations and a higher probability that some contestant might miss a 'no entry' sign and be disqualified. :(

Oh well, it's part of the strategy to keep those dumb peeps from doing the wrong thing. ;)

#60 riven3d

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Posted 08 November 2005 - 08:23 PM

the less paths the better i say, wont have to worry about them saying im lost in our park




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