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Springbank Park


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#391 adamcolvin

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Posted 17 May 2009 - 06:51 AM

^I appreciate it, but I actually got quit bored of it. Look to see me creating another park soon...

Thanks Wolfman, you can now deleted the file off your site!

P.S. Sorry guys, I'm having troubles with the upload, for some reason I have browsed the file "Springbank Park" and it's the right file too, but when you download it from Mega Upload, it's an older version...wtf?

Edited by adamcolvin, 17 May 2009 - 06:55 AM.


#392 Wolfman

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Posted 17 May 2009 - 03:19 PM

Y-e-e-e-eeah.
:doh:
I noticed that it looked like a drasticly unfinished park.
:(



#393 Luketh

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Posted 17 May 2009 - 10:24 PM

Hmm...

Beats me!

#394 adamcolvin

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Posted 18 May 2009 - 09:39 PM

Here's the updated link:
http://rapidshare.de...k_Park.SV6.html

Enjoy!

Edited by adamcolvin, 18 May 2009 - 09:40 PM.


#395 beginner2

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Posted 28 May 2009 - 03:02 AM

I see your problem ... Zoltan

I'll try to fix this (shouldn't take too long to rebuild it since I have the track design) and I'll repost it with the fixed version for you. Maybe you'll continue.

#396 beginner2

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Posted 28 May 2009 - 10:06 PM

Fixed. Should have no more problems with that error trapper. Remember, if you get the error trapper, try to see around where it crashes (is it near the station or far from it), try to save your track design and redo the track, either with or without the RCT Track Decoder

Here's the link. Uploaded 2 versions, one with zoltan in working condition, one without.
http://www.megaupload.com/?d=PGF3LWZB

#397 Wolfman

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Posted 29 May 2009 - 03:08 AM

After DLing and running the park as I looked the place over, I noticed that the peeps weren't as plentiful as expected. I got curious as to what the peeps were doing. So I clicked the peep tab and used the group "thoughts" feature. Sadly, at that time I found over 90 peeps wanted to go home. At the time, there was 580 peeps in the park. So that works out to roughly 1/6 of the peeps that wanted to split. So I hope you don't take this the wrong way. Because I'm about to dump a whole lot of observations and suggestions into your lap. :>

I did a little more looking around, and discovered that there was a rather large imbalance between flat rides and coasters. I also discovered that there was only a few food courts (like about 8, but they didn't offer anything close a diverse selection of fare,) three information kiosks, (two of which were right next to each other,) and only one first aid station. Bathrooms were paired, mostly, and there wasn't enough of a dispersement throughout the park as would be expected.

If height is a problem, consider lowering the food court just one level lower than the surrounding ground level. You can't build a wall on the tile that a booth sits upon anyway, so slope that vacant tile to a lower level and you can place taller food stalls within the structures.

OR, you can try my trick, put the food courts underground. And enclose the ramp to the underground with a smaller themed structure. Using two stairway sections, then flatten out so that it's deep enough for restrooms. Then go two more stairways deeper, and you can build practically any food stall you want. With a little experimentation, you can create some pretty ornate food court layouts. This not only removes the food stalls from the surface, but opens the area up for more rides and coasters. ;)

I also noticed that you have some good sized structures that are, for the most part, empty. So what I suggest is this, create more food courts IN those mostly empty structures. Put a restroom AND a first aid station along each coaster exit, that has a nausea rating of medium or higher. Make sure that you place the No Entry sign between the exit and the restroom/first aid station. Or peeps can't access the restroom from the midway.

Another idea, combine those larger coaster station structures with a food court, so the structures can pull double duty. Provide a footpath from the midway to the food court within the structure. And DON'T lead the exit of the coaster to the footpath of the food court. That'll spew it up for sure. That's taking advantage of the space provided, rather than let the empty space go unused. As for the extra spew generated? It's nothing an extra handyman can't control. So assign a handyman to just the food court, and overlap handyman coverage areas slightly in areas that generate a lot of spew.

There are long stretches of footpath that are, for the most part, boring. (Not to mention that a lot of the footpaths are 4 tiles wide. Which makes it super easy for peeps to get lost, as they'll simply walk in 4x4 circles.) Real parks are nothing like this. They're full of flat rides of all types to satisfy everyone. A park does not live by it's coasters alone. Even if the park has some remarkably nice ones, like this park does. (I would compare it to Cedar Point) but it needs to diversify. Otherwise, the peeps will walk out the gate.

As far as landscaping is concerned, it looks pretty barren. I would definatly spend a park building session in order to place gardens along the footpaths, trees benches, lamp posts, trash bins, etc. along with other ornamental plantings. You'll be surprised how this effects the peeps and they'll be more likely to hang around and spend their money.

There needs to be some contrast to the flat land. Like some hills, even a desert has some dunes. And some paths that are multi-level as they route the guests over, around and through some of the hills. Having just flat land, is, for the most part, boring. Check out some of the best parks at NE. You'll be hard pressed to find one built on strictly flat landscape. An undulating landscape is also more challenging to create coasters upon. Definatly more exciting, and that'll keep the peeps interested in the park. Most people will build a coaster THEN pull the land up around it. If that offers you any hints. ;)

I hope my suggestions do you some good here. I wouldn't think that you would have to use them all, but any of them are going to go far to improve the park as far as the peeps are concerned. Oh, one more thing... I'd definatly move that real gate to where the gate structure is. It's sort of lost in the corner where it's at. You may even want to place two gates side by side. As this will probably fit the design of the front entrance area better anyway.

#398 adamcolvin

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Posted 29 May 2009 - 04:25 AM

Wow, that was a lot of reading :phew: But in a good thing. Lots of tips were suggested.

My response is....

This park was made completely for coasters, not for flats, food/drink stalls, and definitely not for peeps. But as time progressed, I started getting bored of the park, so I opened it for the peeps. The entrance is placed in the far corner so it wouldn't obstruct the entrance and make it look odd. Plus, I tried to put it in the scenario, and it said the pathway was too complicated, so me being lazy, I just placed it in the corner. When I opened it, people starting getting hungry, so I placed the stalls where everyone was hungry at, same thing for the restrooms and drinks. Then people were throwing up too much, so I fired all of my five amazing janitors, so there is no staff there. I also added random paths because of the peeps getting stuck. Basically, I just gave up on the park. I loved the designs that I built, but I can always follow through into a better and more realistic park. Like my new one that I have posted, Freestyle Music Park Canada:
http://forums.rctspa...showtopic=25799

FMPC will have food, drink, restroom, first aid, etc. utilities available. The paths might be a little large, but that's what real parks are about. This park will start and be peep friendly. It will contain not only roller coasters, but flat rides too. It will also incorporate your favourite tunes as I will chose a name for that particular ride (relating to a song) and post the music to it on the page. For example, I will have a train running around the park, I will call it Crazy Train and post a video like this one below:
http://www.youtube.c...feature=related

Thanks for the help everyone, including beginning, but I'm done with Springbank Park!

#399 Eh!Steve!

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Posted 01 June 2009 - 02:01 AM

LOL. Crazy Train. Reminds me of someone playing "Crazy Train" on trombone while having a little Thomas the Tank Engine going around him at my school's talent show.

#400 Tornado6

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Posted 22 June 2009 - 07:28 PM

It doesn't look finished, but with what you have, I'd say it's a nice coaster park.




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