Steel Force
#31
Posted 07 February 2009 - 07:02 PM
#32
Posted 07 February 2009 - 07:15 PM
Remodelling the end could solve your problems, especially if you can use the extra length to dissipate some of the train's momentum. A little terrain interaction may help there if you have any hills nearby. The real key is to make sure you have a graduated brake run closer to the station: Giant dipper has gone more than 30 years without a single brakes failure, and the trains hit the station approach brakes at 35mph!
Edited by Woodpecker, 07 February 2009 - 07:24 PM.
#33
Posted 07 February 2009 - 09:30 PM
I've made the ride longer and added a brake run, I'm sure that the ride'll work now.
#34
Posted 08 February 2009 - 02:34 AM
With scenery.
Without it.
#35
Posted 08 February 2009 - 04:26 AM
#36
Posted 08 February 2009 - 06:05 PM
#37
Posted 08 February 2009 - 10:20 PM
*mental note: must not start thinking of ways to tweak the track! There's nothing wrong with it, but somehow my coaster-building mind has gone into overdrive.
Btw, what are the stats of Golden Knight? It looks quite exciting with all those trees.
Edited by Woodpecker, 08 February 2009 - 10:24 PM.
#38
Posted 08 February 2009 - 11:34 PM
#39
Posted 09 February 2009 - 01:08 AM
#40
Posted 24 February 2009 - 11:53 PM
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