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#31 beginner2

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Posted 28 August 2007 - 04:41 AM

From what I've heard, really pointless.

#32 Sambo

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Posted 28 August 2007 - 03:16 PM

A game that doesnt need a trainer.Is it really easy or really pointless?

From what I've heard, really pointless.

Forming an opinion of the game on hearsay rather than actual experience - or are you saying that the game has everything and a trainer is just pointless to make because of that? ;)

From those who use it and you can ask them, there will be many opinions - It does everything from the get-go. All the features you find in the RCT2 trainers that let you do things in the game that RCT2 won't do, are meaningless in RCT3. They are all features built into RCT3. Now as far as it being easy - that is a different story.

RCT3 takes some getting used to. There are a few different mouse navigation modes to maneuver in the 3D environment. My preference is the freelook mode. Some of the settings, particularly the graphics settings like level of detail, are not obvious. Once you know where everything is located and what they all do - the game is not that difficult. Toss in the availability of tons of custom scenery, and it's a builder's dream.

You have a true sandbox, you can ride the rides, you can capture videos of the park as well as screencaptures, you have no limits on scenery or anything else for that matter, the peeps are quite a bit more intelligent (and can travel in groups or families), you have true night and day modes with sunsets ans sunrises, and even fireworks with a fireworks editor.

There are down sides. The lag and inability to make big parks on an "average" computer is tops. The coaster behavior (like friction coefficients) is not as accurate as RCT2, so if you import RCT2 coasters into RCT3 (yes you can) - they don't necessarily behave the same. Some people don't like the interface, some don't like the cartoony peeps (hello! RCT2...), some don't like the 3D and want it to have fixed views like RCT2 (can be done), some don't like how quickly time passes (rides are real-time, while the day/night is in game time - much faster), and some don't like the way the scenery is skinned.

The more I use RCT3 - the better I like it. It took a lot more getting used to than RCT1 or RCT2 ever did. Some folks don't have that kind of patience.

#33 Wolfman

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Posted 28 August 2007 - 05:14 PM

I've made tutorials on trainers. Which I'll have to replace, (due to the fact that said tutorials were on forums which have gone belly up.) That said, I believe it can vouch for the experience I have for trainers. The majority of functions that a individual trainer is basically a toy. Only a few functions come into play, that redeem the trainer.

Like 8 Cars in the Park menu. The only features there that are any good are Invert Land Ownership - Own All Land - Border Fence- Reset Date. In other menus... Don't use money - Activate Mountain Tool, 10-foot Shops & Trams sizes, are about the ONLY useful features in that trainer alone. Everything else is just some sort of gizmo that the designers might think would be "cool" to include, Like weather control or staff speed... Does those features really help you build a park or coaster? No, not really. It's just something cool that you can make the game do. AKA: Useless tricks.

Just so it's not like I'm "picking on 8 Cars", Lets look at Son of Beast... These are the features that are the best... Reset Date, Zero Intrest Rate, Freeze Time, Set Weather, Freeze Weather (which is temporary at best,) Trams, Make All Rides New, Begin/End/Execute Special Build Mode, Own All Land, Zero All Clearances, Add Custom Message. There are more features, which outnumber the "useful featuress" which I find pointless. Put in for maybe the entertainment values, rather than actually giving you some additional ability to build.

What someone should do, is thake the most USEFUL features of several trainers, and create a super trainer. They could also take all the most useLESS features and put them in an entertainment trainer. Oh look, everyone in the park is riding a coaster with an excitement rating of 100,000 puking AND exploding, in the rain, while the park is closed. Such fun.

Trainers are about 1/4 usefull, 3/4 garbage. I know that the RCT 1 Beast Trainer had bugs that caused it to crash. (Mostly, anything that had to do with modifying peeps as far as I know.) But there were other issues that crashed computers too. SoB for RCT 2 can cause the trees in the park to flicker (apperantly endlessly) and people on the forums tell me "Oh, it'll eventually "clear up". Thus far, no it hasn't.

So, I'm apprehensive about using trainers. If you use them, it's at your own risk. If you're good at using them, more power to you. But I won't use them, unless I really, really have to. (Please do NOT try to convince me otherwise. You'll be wasting your breath. Sorry.)

Edited by Wolfman, 28 August 2007 - 05:29 PM.


#34 Sambo

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Posted 29 August 2007 - 12:38 AM

Sorry Wolfman, but those features are the main reason I use trainers. The features you label as essential are good to have, but with the exception of the Mountain tool, I use them only on occasion. We can disagree on relative importance of various trainer features. You and I just build differently I think.

#35 Emergo

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Posted 29 August 2007 - 12:56 AM

Lol! Sambo already summoned it up pretty quickly, but....

Now, as this is the RCT1 corner, I am a bit puzzled why it also elaborates to RCT2 and RCT3..... :wacko:

But as it does, Iīll also give my 2 cents.....

Wolfman:The majority of functions that a individual trainer is basically a toy. Only a few functions come into play, that redeem the trainer.


Now, I am sure that a trainer - any trainer- can be judged as a toy as well as very useful to enjoy the game or making parks like you fancy them.

It just depends on what you like to do with the game, and the use/joy of trainers will differ from person to person in relation to what you aim for your park at, so I think you can only speak for yourself here......

Wolfman:Like 8 Cars in the Park menu. The only features there that are any good are Invert Land Ownership - Own All Land - Border Fence- Reset Date. In other menus... Don't use money - Activate Mountain Tool, 10-foot Shops & Trams sizes, are about the ONLY useful features in that trainer alone. Everything else is just some sort of gizmo that the designers might think would be "cool" to include, Like weather control or staff speed... Does those features really help you build a park or coaster? No, not really. It's just something cool that you can make the game do. AKA: Useless tricks.


^ What I said, think you can only speak for yourself here, if you judge which only features are any good.

Many other features will be very good for others to enjoy their pleasure in the game or making their parks, and imo a lot that you left out on 8 Cars is no ``gizmo`` at all....

most of it will not help you any bit to build a good coaster-layout if you are not able to do that without a trainer also, but the possibility to merge tracks for sure does help to make more realistic coasters in cases where the, limited, game does not supply for that, and the possibility to make tracks invisible can be a huge help also to make your park more realistic and/or a ton more attractive to the eye (to mention a simple one: think off all those ugly tracks that the game places when you build a simple tracked water-ride like rowing boats or canoes, river rafts, and not even to speak from river rapids and many others....!!!!

NOT at all ``useless tricks`` from 8 Cars imo........

Donīt know if you get interests from SOB (Lol!, J/k of course), or that you are just more familiar with it than with 8 Cars, but you sum up a lot of things from it that can be done perfectly by 8 Cars also.....like:

Reset Date, Freeze Time, Set Weather, Freeze Weather (which is temporary at best,) Trams, Make All Rides New, Own All Land, Zero All Clearances, Add Custom Message.

There are even more things that 8 Cars can do and which I personally find very useful:

count objects- change guest entry points-add or substract cash when making a scenario with money-adjust land mover tool-any height construction-remove all guests-
and of course the fact that, as long as you restore clearances before saving, you never get flickering trees.......

Wolfman:|Trainers are about 1/4 usefull, 3/4 garbage


^ again, that is your opinion....

Like me....I built my first park ever without even knowing about a trainer (RTC2).
But ohhh.... how I was irritated by a lot of things that the game did not allow me to do....like having to often make ugly and far too high buildings as otherwise I could not place a shop inside, same goes for covering the gameīs ride-entrances/exits, not being able to let a path go through a building in a natural-looking way, those fences/decorations that could not be placed on buildings where you wanted them, and all those trees where you could not place any ground-bushes or flowers around it anymore, etc. etc......
Of course my park should be utmost peep-friendly, but I also wanted it to look fairly nice........ How happy I was to discover 8-Cars in the last weeks before finishing it, and having to adjust a lot of the park, LoL!!. (It won VP anyway)

In the meantime I know a lot more beautiful things that trainers can do, and though there is a part that I also consider to be pure garbage and probably never will use, I would hesitate to state it this `definnate`. For what you, or I, do consider being garbage, might be fun and usefull to others..... .

I am using 8-Cars in 95 %, sob for the rest.....

Wolfman:So, I'm apprehensive about using trainers. If you use them, it's at your own risk. If you're good at using them, more power to you. But I won't use them, unless I really, really have to. (Please do NOT try to convince me otherwise. You'll be wasting your breath. Sorry.


No, no, I am not at all trying to convince you, or anyone else.
(although I myself use 8 Cars permanently, even itīs just to make a nice-looking park)

You are completely right that using them is at onesīs own risk.....
You can mess up your park and loose lots of work with a trainer if anything goes wrong...and that chance is no fiction...
So always save your game before using any trainer (preferably more saves than just one) so that you can always go back to an uncorrupted version of your park if something went wrong......

But most important : have building fun, experiment with trainers if you like that (again, back up not to loose any work) and see what you like for yourself.

Emergo.

#36 Wolfman

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Posted 29 August 2007 - 02:05 AM

Yeah, it's ONLY my opinion. I've only expressed my views. It's not cast in stone, it's not anything of world importance. and I don't expect anyone to change their crative tools over one persons opinion, whether it's my opinion or not. Let's face it. RCT is just a game. A great game. Not a major religeon. I appreciate your views also, and it's not like I'm going to hate anyone for not seeing things my way. It's like I said, if you have a firm grip on the use of trainers. More power to you. I don't seem to have such luck. But I'm not here to sway anyone's gaming habits.

But it's true, I don't see trainers as being the golden ark of the covanant. Their useful, up to a point, and after that, it's just something on the old had drive. It's a tool, and that's how I use them. It's just a matter of figuring out what point it stops being useful and becomes a toy. That's going to be as different as there are individuals in the RCT Community. Like the games, it's just a diversion to while away the time.

But I find it more challenging in trying to work the parks, structures and tracks without resorting to using a trainer as much, the next person may like to use trainers extensively. But that's the way I am. Wether others use them or not, it's not up to me. Do what works for you. After all, it's up to the individual how they do things. That's what makes RCT great. It's definatly not worth getting worked up over, (not that anyone IS worked up over it.) But I do use the trainers for what I think their useful for.

#37 Sambo

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Posted 29 August 2007 - 03:56 AM

Which really is the point we all agree on - we use them for what we think they are useful for.

It was interesting to see how different we feel about the features. If we didn't have some feelings about this game, why would we be here in the first place?

:lol:

#38 Wolfman

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Posted 29 August 2007 - 07:39 AM

I don't know about you,
but I'm just trying to steer
this thing off topic
for as long as possible.
:lol:
JK!



#39 beginner2

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Posted 29 August 2007 - 01:42 PM

The best trainer for rct, as I said before, is Dragon's IOA 6 BETA 2. But that trainer does not work with XP.

#40 JJ

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Posted 29 August 2007 - 02:53 PM

^ That trainer DOES work with XP.




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