Jump to content


Photo

R.i.p Roller Coaster Tycoon


  • Please log in to reply
91 replies to this topic

#31 rpncreator

rpncreator

    Park Manager

  • Members
  • PipPipPipPipPip
  • 283 posts
  • Location:Chicago
  • Coaster Uploads:13

Posted 08 August 2006 - 03:53 AM

I personally would have preferred if RCT3 had been like Windows Vista: stuck in developmental !@#$. They should have tested it like crazy. They didn't. Now look where RCT3 is.

The RollerCoaster Tycoon franchise has about as much momentum in it as the SimCity franchise; both are stagnant and shrinking in size. The "fun" of the game has disappeared to be replaced by mundane details....

Neither is dead until the last fan site closes...

#32 Trainman 2000

Trainman 2000

    RCT Insanity Club Leader

  • Members
  • PipPipPipPipPipPipPip
  • 1465 posts
  • Gender:Male
  • Location:Four-Dimensional Space-Time
  • Coaster Uploads:40


Users Awards

Posted 18 August 2006 - 03:36 PM

I was dissapointed when i bought rct3- it had lost it's touch. without chris sawyer, rct is nothing. RCT and RCT2 was packed with character, but the third- corny. wierd people, wierd controls, it looks as if it was manga-ized. R.I.P. Rollercoaster tycoon, indeed :(

#33 Sambo

Sambo

    Former RCTspace Network Owner

  • Senior Staff
  • PipPipPipPipPipPipPipPip
  • 9451 posts
  • Gender:Male
  • Location:Sacratomato
  • Interests:RCT, RCT2, RCT3, Disneyland...


Users Awards

Posted 18 August 2006 - 04:22 PM

Depends on what you want from life - I'm kind of liking it. ;)

#34 RC14

RC14

    Park Manager

  • Members
  • PipPipPipPipPip
  • 262 posts
  • Gender:Male
  • Location:Salt Lake City,Utah,U.S.A.
  • Interests:Computers(Roller Coaster Tycoon, Sim City, Sim Tower, Computer Programing), Swimming, Music, Physics
  • Coaster Uploads:10

Posted 18 August 2006 - 08:28 PM

Warning! This will probubly be a very long post.

I think that Roller Coaster Tycoon was only half alive when the first RCT2 expantion pack came out. These did little, if anything, for RCT that fan sites could not do with custom objects.

I think that RCT was dead when RCT3 came out, I am not saying that it was a bad game, I just don't think it was worthey of the name "Roller Coaster Tycoon 3", If it was released as an entierly different game then it might be ok. The 3D asspect of the game, although cool, was not that importent and the game did little to improve upon the first two RCT games. Granted, I did like the fact that we could now ride the rides, and all of the features that Soaked offered. (When Soaked came out I thought that RCT might be coming back to life, but Wild quickly killed that hope.)

I hate the fact that RCT3 is not very compatible with the first two games. Ever noticed that when you import a ride from RCT1/RCT2 into RCT3, all of the settings change and the train usualy dose not make it all the way down the track. (Maybe that is just me)

However I think that as technology improves, and as more custom objects are created we might find RCT3 more useful, I hope. I do not want to give up on RCT, I hope that some one will come along who knows how to make RCT more appealing to both the averege consumer, and the community, but I dought that will happen.

Sorry for the long post.

Edited by RC14, 18 August 2006 - 08:31 PM.


#35 Chickenz

Chickenz

    January 07 RR 2nd RunnerUp

  • Members
  • PipPipPip
  • 127 posts
  • Gender:Male
  • Location:Michigan
  • Coaster Uploads:2

Posted 18 August 2006 - 10:09 PM

I started on RCT when I saw it for sale in a book order alongside Simcoaster (which looks to me somewhat like RCT3 though I've never played) I bought RCT because I thought that SimCity was to hard. Then I played RCT and was glad to see that it was easier to do well in and let you build coasters which was much better than the 3x3 zones of SimCity. Then RCT2 came out and I got that and was glad to see the new rides and improvents like being able to cut down a tree and build a path at once and being able to stack scenery. In RCT there is no "beating the game" and it never seems to wear out. Except for maybe the CD. RCT3 looked really good so I bought it. Once I started I at once noticed that the water didn't show up and that it was slow especially by a crowd of peeps. Then I noticed that the land was really picky and was hard to build on and couldn't be tunneled. RCT3 has great graphics, but I like the realitive simplicity of RCT2. I don't think there will be any more RCT, but Chris Sawyer certainly did a great job.

#36 RC14

RC14

    Park Manager

  • Members
  • PipPipPipPipPip
  • 262 posts
  • Gender:Male
  • Location:Salt Lake City,Utah,U.S.A.
  • Interests:Computers(Roller Coaster Tycoon, Sim City, Sim Tower, Computer Programing), Swimming, Music, Physics
  • Coaster Uploads:10

Posted 18 August 2006 - 11:24 PM

I bought RCT because I thought that SimCity was to hard. Then I played RCT and was glad to see that it was easier to do well in and let you build coasters which was much better than the 3x3 zones of SimCity.


I thought that Sim City was easier. It least if we are talking about RCT1, but that was probubly because I had been playing Sim City for two years before I got RCT. :D

#37 GTO@2

GTO@2

    Park Manager

  • Members
  • PipPipPipPipPip
  • 325 posts
  • Location:Dallas, Texas
  • Interests:Rollercoasters, Knex, NoLimits, God, Model Airplanes RCT, and Skydiving

Posted 19 August 2006 - 02:48 AM

^RCT3 wouldn't even run on my computer when I installed it. And I also didn't even give Wild! a chance.

True post, disneytowers. The only good thing Frontier has come up with is the ability to make waterparks (Soaked!). I think you should send it in as a complaint to Atari after editing it a little to (hopefully) persuade them better. I personally think they should have Sawyer help make a GOOD expansion pack for RCT2 that mainly focuses on allowing you to build waterparks and 'ride' rides. In other words, get Sawyer to help make an RCT2 expansion that incorporates the couple good things about RCT3.



Couldn't be better said.

#38 wabigbear

wabigbear

    August 2004/2005 VP Winner

  • Senior Staff
  • PipPipPipPipPipPipPipPip
  • 4987 posts
  • Gender:Male
  • Location:São Paulo, Brasil


Users Awards

Posted 19 August 2006 - 01:20 PM

Sorry guys, but I still just can not understand this belief that Sawyer is supposed to somehow be the 'savior' of RCT. His involvement with the game (other than having his name on the box and in the credits...) is well know to have been almost NIL since back at the beginning of rct2, and rct2 was pretty much a revamped rct1 with some tweaks, otherwise the gameplay was pretty much the same.

Where do you see the innovation that you seem to think he will bring? Did you look at Locomotion? How many years has it been since the rct1 series came out?

It's also well known that he disliked some of the features and gameplay that Infogrames (Atari) insisted be added because of their market research...things that many people in the community actually asked for... Rct2 already has had TWO expansions, both were crap, and while it's doubtful that Sawyer had much to do with either of them, his name was still on the product. And now he's supposed to ride in and whip out some rct2 expansion pack that includeds things people want or magically completely re-do rct3? Based on what?

I recognize and salute him as the inventor of this great game, but as far as anything else - look at the record...

#39 RC14

RC14

    Park Manager

  • Members
  • PipPipPipPipPip
  • 262 posts
  • Gender:Male
  • Location:Salt Lake City,Utah,U.S.A.
  • Interests:Computers(Roller Coaster Tycoon, Sim City, Sim Tower, Computer Programing), Swimming, Music, Physics
  • Coaster Uploads:10

Posted 19 August 2006 - 06:25 PM

Sorry guys, but I still just can not understand this belief that Sawyer is supposed to somehow be the 'savior' of RCT.


I agree, Chris Sawyer did not want a sandbox. I could understand why, the game is no longer as adictive as RCT1, but the online comunity would not be what it is without RCT2.

#40 wabigbear

wabigbear

    August 2004/2005 VP Winner

  • Senior Staff
  • PipPipPipPipPipPipPipPip
  • 4987 posts
  • Gender:Male
  • Location:São Paulo, Brasil


Users Awards

Posted 19 August 2006 - 08:07 PM

I think Chris saw it more as a scenario type game, which is probably why RCT1 is so much stronger in scenario play than the others are. There's many people who strictly played the game for the scenarios.

But a second type of player came along who wanted less "Tycoon"-style play and more park design style play, that's where the desire for the sandbox and more choices came in. Just different visions for the game.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users