R.i.p Roller Coaster Tycoon
#31
Posted 08 August 2006 - 03:53 AM
The RollerCoaster Tycoon franchise has about as much momentum in it as the SimCity franchise; both are stagnant and shrinking in size. The "fun" of the game has disappeared to be replaced by mundane details....
Neither is dead until the last fan site closes...
#32
Posted 18 August 2006 - 03:36 PM
#33
Posted 18 August 2006 - 04:22 PM
#34
Posted 18 August 2006 - 08:28 PM
I think that Roller Coaster Tycoon was only half alive when the first RCT2 expantion pack came out. These did little, if anything, for RCT that fan sites could not do with custom objects.
I think that RCT was dead when RCT3 came out, I am not saying that it was a bad game, I just don't think it was worthey of the name "Roller Coaster Tycoon 3", If it was released as an entierly different game then it might be ok. The 3D asspect of the game, although cool, was not that importent and the game did little to improve upon the first two RCT games. Granted, I did like the fact that we could now ride the rides, and all of the features that Soaked offered. (When Soaked came out I thought that RCT might be coming back to life, but Wild quickly killed that hope.)
I hate the fact that RCT3 is not very compatible with the first two games. Ever noticed that when you import a ride from RCT1/RCT2 into RCT3, all of the settings change and the train usualy dose not make it all the way down the track. (Maybe that is just me)
However I think that as technology improves, and as more custom objects are created we might find RCT3 more useful, I hope. I do not want to give up on RCT, I hope that some one will come along who knows how to make RCT more appealing to both the averege consumer, and the community, but I dought that will happen.
Sorry for the long post.
Edited by RC14, 18 August 2006 - 08:31 PM.
#35
Posted 18 August 2006 - 10:09 PM
#36
Posted 18 August 2006 - 11:24 PM
I bought RCT because I thought that SimCity was to hard. Then I played RCT and was glad to see that it was easier to do well in and let you build coasters which was much better than the 3x3 zones of SimCity.
I thought that Sim City was easier. It least if we are talking about RCT1, but that was probubly because I had been playing Sim City for two years before I got RCT.
#37
Posted 19 August 2006 - 02:48 AM
^RCT3 wouldn't even run on my computer when I installed it. And I also didn't even give Wild! a chance.
True post, disneytowers. The only good thing Frontier has come up with is the ability to make waterparks (Soaked!). I think you should send it in as a complaint to Atari after editing it a little to (hopefully) persuade them better. I personally think they should have Sawyer help make a GOOD expansion pack for RCT2 that mainly focuses on allowing you to build waterparks and 'ride' rides. In other words, get Sawyer to help make an RCT2 expansion that incorporates the couple good things about RCT3.
Couldn't be better said.
#38
Posted 19 August 2006 - 01:20 PM
Where do you see the innovation that you seem to think he will bring? Did you look at Locomotion? How many years has it been since the rct1 series came out?
It's also well known that he disliked some of the features and gameplay that Infogrames (Atari) insisted be added because of their market research...things that many people in the community actually asked for... Rct2 already has had TWO expansions, both were crap, and while it's doubtful that Sawyer had much to do with either of them, his name was still on the product. And now he's supposed to ride in and whip out some rct2 expansion pack that includeds things people want or magically completely re-do rct3? Based on what?
I recognize and salute him as the inventor of this great game, but as far as anything else - look at the record...
#39
Posted 19 August 2006 - 06:25 PM
Sorry guys, but I still just can not understand this belief that Sawyer is supposed to somehow be the 'savior' of RCT.
I agree, Chris Sawyer did not want a sandbox. I could understand why, the game is no longer as adictive as RCT1, but the online comunity would not be what it is without RCT2.
#40
Posted 19 August 2006 - 08:07 PM
But a second type of player came along who wanted less "Tycoon"-style play and more park design style play, that's where the desire for the sandbox and more choices came in. Just different visions for the game.
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