

Ioa Hollywood
#31
Posted 18 October 2005 - 02:47 AM

#32
Guest_kimber619_*
Posted 18 October 2005 - 11:03 AM
#33
Posted 18 October 2005 - 08:03 PM
#35
Posted 21 November 2005 - 02:53 AM
Edited by Ultratycoon, 21 November 2005 - 02:53 AM.
#36
Posted 21 November 2005 - 03:51 AM
#37
Posted 21 November 2005 - 11:24 AM
The architecture of the Marvel Superhero Island looks good, I really like the red and yellow building, but, although I very well know that it's supposed to look different since it is a different area, it looks strange compared to the previous screens. The exuberantism of the first couple of screens, followed by the simplicity of the last one, makes me go "wt... happened?". I think that you at least could keep to the same path, to somewhat tie it together with the rest of the park.
You are talented, no doubt, but I think that you shouldn't focus on overloading your buildings with details, but instead making them look nice and realistic. The mass-of-detail approach is fine in a smaller scale, when one will have time and patience to go through all the details, but in a park of this magnitude (or at least on buildings of this magnitude), it's a bit like wasted time, since one won't be able to completly go through and appreciate all the details.
I can't say it's bad, because it isn't, but it's not best either. However, I'm looking forward to see more!
/mint
#38
Posted 22 November 2005 - 12:24 AM
but I think that you shouldn't focus on overloading your buildings with details, but instead making them look nice and realistic. The mass-of-detail approach is fine in a smaller scale, when one will have time and patience to go through all the details, but in a park of this magnitude (or at least on buildings of this magnitude), it's a bit like wasted time, since one won't be able to completly go through and appreciate all the details.
i dont know if you have been reading my posts in this thread but i think i said more than once that the port of entry will be the only section that is overly detailed. so actually, the mass-of-detail approach is on a small scale.
anyways, how about this? took out a spiderman, added some detail to the buildings, and added trees.

#39
Posted 22 November 2005 - 12:38 AM
I like it. Maybe a bit too underdetailed, but it's still colorful and cool.
Keep it up.
#40
Posted 22 November 2005 - 12:59 AM

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