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Ioa Hollywood


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#31 disneyfreak

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Posted 18 October 2005 - 02:47 AM

Hey that looks nice. I like it!!! :woot:

#32 Guest_kimber619_*

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Posted 18 October 2005 - 11:03 AM

I must say i do really like, and i like the fact you've overpacked it with detail. Good screens i'd like to see a few rides around this kind of scenery now, with that detail. Keep it up.

#33 ride_exchanger

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Posted 18 October 2005 - 08:03 PM

The level of detail on the buildings you have shown so far is unprecedented. I cant wait to see this "In-Game".

#34 SFGadvKing

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Posted 21 November 2005 - 02:44 AM

a glimpse of what Marvel Superhero Island is looking like (with a bit of The Incredible Hulk on the left):

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#35 Ultratycoon

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Posted 21 November 2005 - 02:53 AM

Well this screen seems a lot quieter than the previous ones but still very nice. Just a tip you get better picture quality when you save screens as .gif files instead of .jpg files.

Edited by Ultratycoon, 21 November 2005 - 02:53 AM.


#36 RNRMontuX

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Posted 21 November 2005 - 03:51 AM

Screens look great. A lot like the real thing, keep up the good work.

#37 mintliqueur

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Posted 21 November 2005 - 11:24 AM

I totally agree with Jazz and trav on this. It's way too cluttered. I can't see the architecture, the true shape of the building, for all the details. It's all a bit of a mess. What I do like are the colours and the ticketbooths. You should try to keep the rest of the park like the ticketbooths.

The architecture of the Marvel Superhero Island looks good, I really like the red and yellow building, but, although I very well know that it's supposed to look different since it is a different area, it looks strange compared to the previous screens. The exuberantism of the first couple of screens, followed by the simplicity of the last one, makes me go "wt... happened?". I think that you at least could keep to the same path, to somewhat tie it together with the rest of the park.

You are talented, no doubt, but I think that you shouldn't focus on overloading your buildings with details, but instead making them look nice and realistic. The mass-of-detail approach is fine in a smaller scale, when one will have time and patience to go through all the details, but in a park of this magnitude (or at least on buildings of this magnitude), it's a bit like wasted time, since one won't be able to completly go through and appreciate all the details.

I can't say it's bad, because it isn't, but it's not best either. However, I'm looking forward to see more!

/mint

#38 SFGadvKing

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Posted 22 November 2005 - 12:24 AM

but I think that you shouldn't focus on overloading your buildings with details, but instead making them look nice and realistic. The mass-of-detail approach is fine in a smaller scale, when one will have time and patience to go through all the details, but in a park of this magnitude (or at least on buildings of this magnitude), it's a bit like wasted time, since one won't be able to completly go through and appreciate all the details.

<{POST_SNAPBACK}>


i dont know if you have been reading my posts in this thread but i think i said more than once that the port of entry will be the only section that is overly detailed. so actually, the mass-of-detail approach is on a small scale.

anyways, how about this? took out a spiderman, added some detail to the buildings, and added trees.

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#39 Jazz

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Posted 22 November 2005 - 12:38 AM

It's refreshing to see simple architecture in this park for a change.

I like it. Maybe a bit too underdetailed, but it's still colorful and cool.

Keep it up.

#40 Ultratycoon

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Posted 22 November 2005 - 12:59 AM

Even better. ;) More detail but still relatively simple. I think the trees really helped.




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