Official "hi I'm New" Topic
#291
Posted 16 October 2005 - 11:48 PM
I can't wait to try this! One question tho - does that also make the scenery appear into any scenario regardless of the scenery pre-picked? (I know... stupid question... LOL :"> )
#292
Posted 17 October 2005 - 04:20 PM
Wow, thanks!
I can't wait to try this! One question tho - does that also make the scenery appear into any scenario regardless of the scenery pre-picked? (I know... stupid question... LOL :"> )
Have no idea why it would be a stupid question, but.... eh only I donīt quite understand what you mean.
When you say "scenario", do you mean any of the scenarios that come with the game and have objectives set ? (and that also has pre-selected scenery in them already).
If you would take such a scenario into the Scenario-editor, then the rides and shops, if there are any, will disappear, but built scenery/paths/landscaping will stay; If you are adding custom scenery to that scenario and save it as a scenario again, it will have the "export"-thing checked, as it is a scenario, and anyone else who loads this one will get the extra scenery imported. (mind that there are limits though on adding extra scenery, as there are in every savedgame too).
If you call a normal "savegame" (.sv6) also a scenario, the same goes for this one: all custom scenery that is used in it and is not the original scenery belonging to the game (though no WW/TT scenerey), will be imported for anyone that opens this game after a download, as long as the option "save game with plugin objects exported" is checked before saving this game and uploading it.
After you (or anyone else) has downloaded and opened such a scenario or saved game, the new scenery that came with it, has nested itself in the objdata folder, and is now available in the scenario/savedgame, but if after that you go to the ScenarioEditor to create a new scenario for a game, you will also be able to choose the from new scenery that came imported with that last game. So, if you would download ten savedgames (most people upload savedgames and not scenarios), which all have some different custom-scenery in them, and if you open all those games to view them, then thereafter you will have all that custom-scenery available to choose from in your scenario-editor.
Be aware that opening such an imported savedgame the first time nearly always gives an error and shuts down your game. This is normal, the game is just adding the new objects to your objdatafolder and perceives it has changed. Opening the second time (and very rarely you have to do it a third time) will make the game work, meaning that the new scenery is succesfully imported into your objdata folder.
Does this answer your question? Or did you mean something else?
#293
Posted 18 October 2005 - 12:38 AM
Wow, I go to Disneyland for a couple of weeks and look at all the new members. Hello everyone!
#294
Posted 18 October 2005 - 03:00 AM
#295
Posted 18 October 2005 - 03:04 AM
#296
Posted 18 October 2005 - 03:09 AM
I even bumped into someone I work with up here in Sactown, much to my surprise.
Didn't see Frank tho...
#297
Posted 18 October 2005 - 09:27 PM
Have no idea why it would be a stupid question, but.... eh only I donīt quite understand what you mean.
...................
Does this answer your question? Or did you mean something else?
Thanks Emergo... yes, you answered my question! I've always had that little box checked (wasn't quite sure why.... LOL - it just seemed the thing to do
#298
Posted 28 October 2005 - 02:35 PM
#299
Posted 28 October 2005 - 04:50 PM
#300
Posted 28 October 2005 - 05:46 PM
Hopefully soon, ill be able to show off some of my creations in the RCT3 part of the forum. I made an indoor roller coaster that is out of this world, literally, but every time I load it up now, i run out of memmory and I'm out of upgrade space on my comp.
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