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#21 Qgirl

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Posted 28 November 2005 - 12:44 AM

You can also go to the tips section to find some ways to cheat money...

<{POST_SNAPBACK}>



I've gone over the tips again - what is "8 cars"?

#22 Emergo

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Posted 28 November 2005 - 05:00 AM

I've gone over the tips again - what is "8 cars"?

<{POST_SNAPBACK}>


"8-cars" is a trainer for RCT2 (a version for RCT1 also exists).
With it you can cheat a lot of possibilities, like extra money, "Own all land", making peeps more happy, give peeps more money and many many other things.
Most people who just want to make "nice" parks never can do that without a trainer, and most people use 8-cars, with "son of Beast"as the second popular one.

If you just want to conquer the scenario as it is meant to be, using a trainer might feel a bit "cheap"" (for with a trainer you can win every scenario easily), on the other hand the makers of the scenario's used a lot of "cheap" tricks to make some scenario's difficult to conquer, so......... it is you up to them....:wait:

You can downlod "8-cars trainer"

here

Edited by Emergo, 28 November 2005 - 05:01 AM.


#23 Qgirl

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Posted 28 November 2005 - 10:52 PM

"8-cars" is a trainer for RCT2 (a version for RCT1 also exists).
With it you can cheat a lot of possibilities, like extra money, "Own all land", making peeps more happy, give peeps more money and many many other things.
Most people who just want to make "nice" parks never can do that without a trainer, and most people use 8-cars, with "son of Beast"as the second popular one.

If you just want to conquer the scenario as it is meant to be, using a trainer might feel a bit "cheap"" (for with a trainer you can win every scenario easily), on the other hand the makers of the scenario's used a lot of "cheap" tricks to make some scenario's difficult to conquer, so......... it is you up to them....:wait:

You can downlod "8-cars trainer"

here

<{POST_SNAPBACK}>


Most of my park building is done at work - my boss is out for a few months, and I just answer the phone occasionally - and the computer I use isn't hooked up to the internet. Will it be possible to win these without a trainer? I will certainly take advantage of it at home, though!

One more thing - in the first RCT, you could click less than one square to make nice mountains more easily. I haven't found a way to do it in RCT2.

Edited by Qgirl, 28 November 2005 - 10:55 PM.


#24 rcthelp

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Posted 28 November 2005 - 10:57 PM

One more thing - in the first RCT, you could click less than one square to make nice mountains more easily. I haven't found a way to do it in RCT2.

<{POST_SNAPBACK}>


There is no way to do it in RCT2 unless you are in the scenario editor. I believe that the trainers re-enable this feature in the game.

#25 Todd Lee

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Posted 28 November 2005 - 11:07 PM

The trainers do enable the "mountain tool". I use 8 cars, and the TRG Trainer.

#26 Wolfman

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Posted 30 November 2005 - 06:12 AM

Forgot about the "Free Rides" thing. D'oh! :">

To convert currency, just change the symbol for the money type. That means it's the same amount, just the symbol is different. (How do you get that "pounds" symbol anyway?) :phew:

Regardless if the coaster generates cash, it'll still help to bring in guests & money via admission fees. Making sure the coaster has the maximum amount of seats is still a good idea if you can get more riders per hour, etc. That makes guests happy. Have you tried to design a few smaller coasters, in the coaster types that are available when the scenario is opened? Even smaller full circuit coasters will bring guests in the gate. Open the workbench beforehand and design a few, then save the designs. They'll become available when the coaster type is selected, and you'll have a few smaller coasters to get the park up & running.

Actually, the shuttle coasters was just an idea that concerned generating money, quickly. Still, a coaster that doesn't last very long would still cycle a lot more guests than a full circuit attraction. Maybe I didn't take the time to include that before. Sorry.

Has anyone thought of advertizing for the park? You get more response from a park ad than a ride ad or a free food ad. The more you spend, the more you make, like three-fold. Run cheaper park ads until you start making money, then gradually build to the expensive ads. (advertising).

You can still bump up the prices for food, right? I mean, that's not free too is it? I usually don't raise the prices by much, maybe $0.30 or so. It makes up for it in volume sales. So maybe the moneymaker lies in the shops & stalls.

Still, is it an amusement park, or an airfield preserve? Saving structures that can otherwise help bring in needed cash to build a park. I can honestly say that I don't have a problem with that. Look at Evergreen Gardens. Did you actually build around all the bushes, trees & gardens? Or did you delete the things that got in the way? (My guess, you did some deleting, nudge-nudge, wink-wink say no more.) Did you know that if you sold off everything in Evergreen Gardens, you could net yourself over $9.000.00? Footpaths (that guests get lost using & barf all over,) statuary, fountains, columns, etc. That'll go a long way to add a new coaster or a few flat rides.

As for the castle in question. Do you really think I'ld nock down a cool castle? Uh-uh, nope. That would be akin to knocking down Alton Towers to me. Now compare the castle to the structures in Amity Airfield. Are those really worth saving? Are they landmarks from history? Unfortunatly, no. Their only good to recyle into the bankroll. I just don't see what value a few rusty structures could have. But it's just my opinion. So don't take it too hard. ;)

#27 spunknit

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Posted 30 November 2005 - 12:20 PM

Hmm...unless my post was invisible for some reason, check out Fossil's Dig Site. You will find tips on how to win this scenario & many others without using a trainer. This is the way I like to play.

#28 Qgirl

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Posted 01 December 2005 - 02:57 AM

Hmm...unless my post was invisible for some reason, check out Fossil's Dig Site.  You will find tips on how to win this scenario & many others without using a trainer.  This is the way I like to play.

<{POST_SNAPBACK}>


I just want you to know - NO ONE's posts to this have gone unnoticed and I appreciate the help very much. One of the best things I got from Fossil's Dig Site was what helped me from here, that being that it said Amity Airfield was rather difficult. I had checked so many places before I found y'all here, and everything I read said it was pretty easy to win. Because of what I've read on this forum, I've tried some of the others in that group and have won them all pretty easily. I don't know if you read where I wrote that I usually play this at work, and can't use a trainer (no internet), so I have to find a way to win it. Again, thanks for your input.

#29 Qgirl

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Posted 01 December 2005 - 03:18 AM

Forgot about the "Free Rides" thing. D'oh! :">

To convert currency, just change the symbol for the money type. That means it's the same amount, just the symbol is different. (How do you get that "pounds" symbol anyway?) :phew:

Regardless if the coaster generates cash, it'll still help to bring in guests & money via admission fees. Making sure the coaster has the maximum amount of seats is still a good idea if you can get more riders per hour, etc. That makes guests happy. Have you tried to design a few smaller coasters, in the coaster types that are available when the scenario is opened? Even smaller full circuit coasters will bring guests in the gate. Open the workbench beforehand and design a few, then save the designs. They'll become available when the coaster type is selected, and you'll have a few smaller coasters to get the park up & running.

Actually, the shuttle coasters was just an idea that concerned generating money, quickly. Still, a coaster that doesn't last very long would still cycle a lot more guests than a full circuit attraction. Maybe I didn't take the time to include that before. Sorry.

Has anyone thought of advertizing for the park? You get more response from a park ad than a ride ad or a free food ad. The more you spend, the more you make, like three-fold. Run cheaper park ads until you start making money, then gradually build to the expensive ads. (advertising).

You can still bump up the prices for food, right? I mean, that's not free too is it? I usually don't raise the prices by much, maybe $0.30 or so. It makes up for it in volume sales. So maybe the moneymaker lies in the shops & stalls.

Still, is it an amusement park, or an airfield preserve? Saving structures that can otherwise help bring in needed cash to build a park. I can honestly say that I don't have a problem with that. Look at Evergreen Gardens. Did you actually build around all the bushes, trees & gardens? Or did you delete the things that got in the way? (My guess, you did some deleting, nudge-nudge, wink-wink say no more.) Did you know that if you sold off everything in Evergreen Gardens, you could net yourself over $9.000.00? Footpaths (that guests get lost using & barf all over,) statuary, fountains, columns, etc. That'll go a long way to add a new coaster or a few flat rides.

As for the castle in question. Do you really think I'ld nock down a cool castle? Uh-uh, nope. That would be akin to knocking down Alton Towers to me. Now compare the castle to the structures in Amity Airfield. Are those really worth saving? Are they landmarks from history? Unfortunatly, no. Their only good to recyle into the bankroll. I just don't see what value a few rusty structures could have. But it's just my opinion. So don't take it too hard. ;)

<{POST_SNAPBACK}>


How do you make sure a coaster has the maximum number of seats? I know how to change the number of seats, but doesn't the maximum number automatically come up when the coaster is finished?

I haven't been able to come up with any small coasters worth saving for the airfield. I don't remember what types it has, but with the limited knowledge I have, I haven't been able to come up with any small ones. I can do OK on larger ones, but I was trying to make some good, cheap ones since I had so much trouble with money. I wonder if my having never been on a roller coaster is a drawback here. I've been through the tutorials, and will go through them again, I have a list of what I think is important and still can't make one. They tend to come out with low excitement, medium to high intensity and nausea. One even came out low excitement and something like ultra-extreme intensity. I'm definitely missing something.

I never could figure out if the advertising helped at all. Again, I've learned from this forum that maybe I didn't have enough rides to get in the numbers I needed. I kept up with the numbers and never got in more than about 100 per month.

Lastly, I don't hesitate to take down those buildings and take up the pathways. I try to work things in when I can, but with this game, that was a luxury that I didn't have time or money for. Once, when I felt like starting with a clean slate, I took it all up at once. I don't remember what that amounted to, but it allowed for some nice coasters. I think a main part of this will be building some good, cheaper coasters so I can have more rides.

#30 Wolfman

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Posted 01 December 2005 - 06:30 AM

How do you make sure a coaster has the maximum number of seats? I know how to change the number of seats, but doesn't the maximum number automatically come up when the coaster is finished?


Actually, no. A coaster will add as many "trains" that the design can handle. If you made a brake run that can handle a few full length "trains", then you might end up with a number of trains.

But lets say you end up with a station that gives you two full length trains. So what you might end up with is eight cars with a capacity of four seats each, 8 (cars) X 4 (seats) = 32 seats X 2 (trains) = 64 total seats.

But say you can subtract a car from each train and this gives you the ability to add another train to the track. Now you have 7 (cars) x 4 (seats) = 28 seats X 3 (trains) = 84 seats. That means the capacity of the coaster has increased by almost half as many MORE seats, than when you had 2 trains of 8 cars each.

See how that works? B)

I haven't been able to come up with any small coasters worth saving for the airfield.  I don't remember what types it has, but with the limited knowledge I have, I haven't been able to come up with any small ones. I can do OK on larger ones, but I was trying to make some good, cheap ones since I had so much trouble with money. I wonder if my having never been on a roller coaster is a drawback here. I've been through the tutorials, and will go through them again, I have a list of what I think is important and still can't make one. They tend to come out with low excitement, medium to high intensity and nausea. One even came out low excitement and something like ultra-extreme intensity. I'm definitely missing something.

If this is causing some grief, wander over to my Track Designs at: Wolf Tracks I have a number of smaller track designs in RCT1 you can steal borrow or copy via screen shots. :D

I never could figure out if the advertising helped at all. Again, I've learned from this forum that maybe I didn't have enough rides to get in the numbers I needed. I kept up with the numbers and never got in more than about 100 per month.

I think someone mentioned park capacity with a ratio of available attractions. This sounds like a decent explaination, but I would still focus on the food stalls as well.

Lastly, I don't hesitate to take down those buildings and take up the pathways. I try to work things in when I can, but with this game, that was a luxury that I didn't have time or money for. Once, when I felt like starting with a clean slate, I took it all up at once. I don't remember what that amounted to, but it allowed for some nice coasters. I think a main part of this will be building some good, cheaper coasters so I can have more rides.

<{POST_SNAPBACK}>

If the advice in this thread, (not necissarilly mine, but all the advice) doesn't pan out, I'd get that trainer to win it for you. (won't a trainer program fit onto a diskette so you can bring it to work??) There's no shame in admitting defeat. If there was, you wouldn't be looking for help here, huh? ;)

Edited by Wolfman, 01 December 2005 - 06:45 AM.





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