You can also go to the tips section to find some ways to cheat money...
I've gone over the tips again - what is "8 cars"?
Posted 28 November 2005 - 12:44 AM
You can also go to the tips section to find some ways to cheat money...
Posted 28 November 2005 - 05:00 AM
I've gone over the tips again - what is "8 cars"?
Edited by Emergo, 28 November 2005 - 05:01 AM.
Posted 28 November 2005 - 10:52 PM
"8-cars" is a trainer for RCT2 (a version for RCT1 also exists).
With it you can cheat a lot of possibilities, like extra money, "Own all land", making peeps more happy, give peeps more money and many many other things.
Most people who just want to make "nice" parks never can do that without a trainer, and most people use 8-cars, with "son of Beast"as the second popular one.
If you just want to conquer the scenario as it is meant to be, using a trainer might feel a bit "cheap"" (for with a trainer you can win every scenario easily), on the other hand the makers of the scenario's used a lot of "cheap" tricks to make some scenario's difficult to conquer, so......... it is you up to them....![]()
You can downlod "8-cars trainer"
here
Edited by Qgirl, 28 November 2005 - 10:55 PM.
Posted 28 November 2005 - 10:57 PM
One more thing - in the first RCT, you could click less than one square to make nice mountains more easily. I haven't found a way to do it in RCT2.
Posted 28 November 2005 - 11:07 PM
Posted 30 November 2005 - 06:12 AM
Posted 30 November 2005 - 12:20 PM
Posted 01 December 2005 - 02:57 AM
Hmm...unless my post was invisible for some reason, check out Fossil's Dig Site. You will find tips on how to win this scenario & many others without using a trainer. This is the way I like to play.
Posted 01 December 2005 - 03:18 AM
Forgot about the "Free Rides" thing. D'oh! :">
To convert currency, just change the symbol for the money type. That means it's the same amount, just the symbol is different. (How do you get that "pounds" symbol anyway?)![]()
Regardless if the coaster generates cash, it'll still help to bring in guests & money via admission fees. Making sure the coaster has the maximum amount of seats is still a good idea if you can get more riders per hour, etc. That makes guests happy. Have you tried to design a few smaller coasters, in the coaster types that are available when the scenario is opened? Even smaller full circuit coasters will bring guests in the gate. Open the workbench beforehand and design a few, then save the designs. They'll become available when the coaster type is selected, and you'll have a few smaller coasters to get the park up & running.
Actually, the shuttle coasters was just an idea that concerned generating money, quickly. Still, a coaster that doesn't last very long would still cycle a lot more guests than a full circuit attraction. Maybe I didn't take the time to include that before. Sorry.
Has anyone thought of advertizing for the park? You get more response from a park ad than a ride ad or a free food ad. The more you spend, the more you make, like three-fold. Run cheaper park ads until you start making money, then gradually build to the expensive ads. (advertising).
You can still bump up the prices for food, right? I mean, that's not free too is it? I usually don't raise the prices by much, maybe $0.30 or so. It makes up for it in volume sales. So maybe the moneymaker lies in the shops & stalls.
Still, is it an amusement park, or an airfield preserve? Saving structures that can otherwise help bring in needed cash to build a park. I can honestly say that I don't have a problem with that. Look at Evergreen Gardens. Did you actually build around all the bushes, trees & gardens? Or did you delete the things that got in the way? (My guess, you did some deleting, nudge-nudge, wink-wink say no more.) Did you know that if you sold off everything in Evergreen Gardens, you could net yourself over $9.000.00? Footpaths (that guests get lost using & barf all over,) statuary, fountains, columns, etc. That'll go a long way to add a new coaster or a few flat rides.
As for the castle in question. Do you really think I'ld nock down a cool castle? Uh-uh, nope. That would be akin to knocking down Alton Towers to me. Now compare the castle to the structures in Amity Airfield. Are those really worth saving? Are they landmarks from history? Unfortunatly, no. Their only good to recyle into the bankroll. I just don't see what value a few rusty structures could have. But it's just my opinion. So don't take it too hard.
Posted 01 December 2005 - 06:30 AM
How do you make sure a coaster has the maximum number of seats? I know how to change the number of seats, but doesn't the maximum number automatically come up when the coaster is finished?
If this is causing some grief, wander over to my Track Designs at: Wolf Tracks I have a number of smaller track designs in RCT1 you canI haven't been able to come up with any small coasters worth saving for the airfield. I don't remember what types it has, but with the limited knowledge I have, I haven't been able to come up with any small ones. I can do OK on larger ones, but I was trying to make some good, cheap ones since I had so much trouble with money. I wonder if my having never been on a roller coaster is a drawback here. I've been through the tutorials, and will go through them again, I have a list of what I think is important and still can't make one. They tend to come out with low excitement, medium to high intensity and nausea. One even came out low excitement and something like ultra-extreme intensity. I'm definitely missing something.
I think someone mentioned park capacity with a ratio of available attractions. This sounds like a decent explaination, but I would still focus on the food stalls as well.I never could figure out if the advertising helped at all. Again, I've learned from this forum that maybe I didn't have enough rides to get in the numbers I needed. I kept up with the numbers and never got in more than about 100 per month.
If the advice in this thread, (not necissarilly mine, but all the advice) doesn't pan out, I'd get that trainer to win it for you. (won't a trainer program fit onto a diskette so you can bring it to work??) There's no shame in admitting defeat. If there was, you wouldn't be looking for help here, huh?Lastly, I don't hesitate to take down those buildings and take up the pathways. I try to work things in when I can, but with this game, that was a luxury that I didn't have time or money for. Once, when I felt like starting with a clean slate, I took it all up at once. I don't remember what that amounted to, but it allowed for some nice coasters. I think a main part of this will be building some good, cheaper coasters so I can have more rides.
Edited by Wolfman, 01 December 2005 - 06:45 AM.
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