Urm... I designed the zig-zag that is right at the station of Xelletron. (That's the midway that bends toward the gate.) I know all about peep traps and how to correct them. I've corrected the midway paths of other people's parks. Even one of K0NG's parks. This is why I'm having a hard time accepting that the midway that I designed has a friggin' peep trap.
The additional midway, that connects to my original midway, behind Xelletron, has a right angle bend that turns away from the gate, crosses behind Xelletron, then zig zags further from the gate, and connects to the straight midway. It has scrolling signs over the new midway, nearby Xelletron.
That's the part of the midway that is the peep trap, because it forces peeps to walk away from the gate, in order to get to the gate. I didn't design that midway connection. Someone else did. And I really don't care about who did it. I'm more interested in fixing it.
As for the notion that there are predestined spots on the map, that peeps are forced to be trapped? I think it's a load of crap. I've never met a trap I couldn't fix. Traps are created by having a 4 x 4 area or larger, covered in path. OR if a path loops away from the gate, so there is no direct route to get to the gate.
BTW: I think this was before the midway was altered...

Edited by Wolfman, 20 September 2009 - 05:51 PM.