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Roswell City Year-round Fair


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#271 K0NG

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Posted 20 September 2009 - 05:25 AM

No...you alter the layout of the path.........paying special attention to not replace the path tiles where the peep-trap was. Those peep traps occur on specific tiles throughout the park. It's a 'decision point' in the peeps feeble minds. You basically just try to avoid building path on those points. Or, at least not have them on a straight pathway. And, you don't know where they are until you find a peep-trap. You just HOPE that they're not in a place critically in need of paths.

Part of the reason that I try to lay as much of the pathways out AS I build.....or before....but, WELL before I start getting into archy. Sucks to have to re-build an entire area because you have a giant peep-trap in the middle of a midway that you just NAILED.

Edited by K_W, 20 September 2009 - 05:30 AM.


#272 rct_noob

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Posted 20 September 2009 - 03:28 PM

Actually, this gives me the question, was the park supposed to be peep-friendly?

#273 Luketh

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Posted 20 September 2009 - 04:09 PM

Yes.

#274 rct_noob

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Posted 20 September 2009 - 04:10 PM

Next question, who designed the flawed midway and why was it designed differently?

#275 Luketh

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Posted 20 September 2009 - 04:10 PM

I think it was LDW.

Maybe Wolf.

#276 rct_noob

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Posted 20 September 2009 - 04:12 PM

I think Wolf designed it, check the older posts.

#277 Wolfman

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Posted 20 September 2009 - 05:46 PM

Urm... I designed the zig-zag that is right at the station of Xelletron. (That's the midway that bends toward the gate.) I know all about peep traps and how to correct them. I've corrected the midway paths of other people's parks. Even one of K0NG's parks. This is why I'm having a hard time accepting that the midway that I designed has a friggin' peep trap.

The additional midway, that connects to my original midway, behind Xelletron, has a right angle bend that turns away from the gate, crosses behind Xelletron, then zig zags further from the gate, and connects to the straight midway. It has scrolling signs over the new midway, nearby Xelletron.

That's the part of the midway that is the peep trap, because it forces peeps to walk away from the gate, in order to get to the gate. I didn't design that midway connection. Someone else did. And I really don't care about who did it. I'm more interested in fixing it.

As for the notion that there are predestined spots on the map, that peeps are forced to be trapped? I think it's a load of crap. I've never met a trap I couldn't fix. Traps are created by having a 4 x 4 area or larger, covered in path. OR if a path loops away from the gate, so there is no direct route to get to the gate.

BTW: I think this was before the midway was altered...

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Edited by Wolfman, 20 September 2009 - 05:51 PM.


#278 Luketh

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Posted 21 September 2009 - 12:24 AM

Yeah, it was, because I remember building that, and there wasn't a right angle, so LDW.. YOU LOSE!!

#279 ldw

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Posted 21 September 2009 - 03:04 PM

Lose what?? The only midway I designed was the one connecting bronx and going around onto wolfie's midway to stop the massive peep trap by the kiddie section. All I did was add fences and trees around all the other midways. :P

#280 RNRMontuX

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Posted 21 September 2009 - 03:22 PM

Nice coaster designs. Like that blue one.




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