
Springbank Park
Started by
adamcolvin
, Mar 01 2007 08:05 PM
399 replies to this topic
#261
Posted 07 January 2008 - 08:19 PM
Nice woody!
#262
Posted 08 January 2008 - 10:40 PM
There are some really nice coasters in this park. They are the strongest part of the park. But, I think their settings really bring them down. The coasters really don't interact with the path, landscape etc.. besides the woodie which does a little with the landscape. The rollers coasters just have a block of path surrounding them and it looks kind of odd. Also, besides the few buildings on the mainsteet and the coaster stations, there are really no buildings or theming. (Maybe you will add them later) IMO, this could be a really awesome park with a few of these changes.
#263
Posted 09 January 2008 - 02:44 AM
I'll take it that "Settings" mean "Environment". Which is something I tend to agree with. I noticed that the paths are pretty much straight as an arrow. MOST parks seem to have a more meandering path design to them. This helps to "hide" attractions from the guest, so when the guest walks through the park, there are new discoveries to chance upon.
I believe it's too late to go with that idea here, as the park is well underway, and things are already pretty much "installed to fill" the gaps. It would be quite a trick to move the midway around to make it have some gentle curves and corners. I got pretty tireed of the "City Block" style of midway design.
Some structures would be cool though. I'd just enclose a few booths or stalls, and see where the walls and roofs take you. Sometimes it can be quite a challenge. But the lessons it teaches will take you to an advanced level in archy. Always worth a try in my book.
Anyway, SLIVER looks really nice. I like the way it's built on burms, rather than the usual concrete anchors out in the water. That's just too much to put out there when working with a wooden coaster. I'm no master, but I know "work" when I see it. About all I can really comment upon is the banked curve loop. I've always used two wide curves for the drop, but on the way back up, I use a wide AND a small curve. This lowers the track a bit, and gives a free, unobstructed path out of the "loop" structure. It'll keep you from ending up with that odd "banked-straight" track that's up at the top of the loop configuration.
Next time you try to design a new woodie, try a banked left drop and switch the "bank" to the right while still dropping. (left-right, whatever.) This will also leave a lot of unobstructed area to lead out at the top of the loop as well.
Still looking forward to the park's release!
I believe it's too late to go with that idea here, as the park is well underway, and things are already pretty much "installed to fill" the gaps. It would be quite a trick to move the midway around to make it have some gentle curves and corners. I got pretty tireed of the "City Block" style of midway design.
Some structures would be cool though. I'd just enclose a few booths or stalls, and see where the walls and roofs take you. Sometimes it can be quite a challenge. But the lessons it teaches will take you to an advanced level in archy. Always worth a try in my book.
Anyway, SLIVER looks really nice. I like the way it's built on burms, rather than the usual concrete anchors out in the water. That's just too much to put out there when working with a wooden coaster. I'm no master, but I know "work" when I see it. About all I can really comment upon is the banked curve loop. I've always used two wide curves for the drop, but on the way back up, I use a wide AND a small curve. This lowers the track a bit, and gives a free, unobstructed path out of the "loop" structure. It'll keep you from ending up with that odd "banked-straight" track that's up at the top of the loop configuration.
Next time you try to design a new woodie, try a banked left drop and switch the "bank" to the right while still dropping. (left-right, whatever.) This will also leave a lot of unobstructed area to lead out at the top of the loop as well.
Still looking forward to the park's release!

#264
Posted 09 January 2008 - 03:28 AM
coastercrazy--- Thanks!!
ride_exchanger--- It's nice to see a comment from you
Thanks!!
RNRMontuX--- Thanks!!
dr dirt--- I hope to be adding many more buildings to the park. Thanks!!
Wolfman--- Yeah, right when I got to Ignition, I realized that I was lacking a realistic park layout. It may take a while, but after I might move around some things to make it more realistic. Thanks very much for the advise, I'll try to stick with it
Thanks!!!
And now, for a little update. I have changed Sliver's station to something more of its style...

And it seems like Springbank Park is doing it again, yep, they're building yet ANOTHER coaster, surprising isn't it?

Thanks and Enjoy!!
ride_exchanger--- It's nice to see a comment from you

RNRMontuX--- Thanks!!
dr dirt--- I hope to be adding many more buildings to the park. Thanks!!
Wolfman--- Yeah, right when I got to Ignition, I realized that I was lacking a realistic park layout. It may take a while, but after I might move around some things to make it more realistic. Thanks very much for the advise, I'll try to stick with it

And now, for a little update. I have changed Sliver's station to something more of its style...

And it seems like Springbank Park is doing it again, yep, they're building yet ANOTHER coaster, surprising isn't it?

Thanks and Enjoy!!
#265
Posted 09 January 2008 - 03:34 AM
Surprising...?
As in that it just ends?
In a virtical drop?
I wonder how many cars
it'll go through?
#266
Posted 09 January 2008 - 03:48 AM
Hahaha weeee
It'll be fun.
I haven't got the hole dug yet

I haven't got the hole dug yet

#267
Posted 09 January 2008 - 06:38 AM
I think he meant surprising as in Springbank Park is adding another coaster. Being sarcastic.
Because Springbank Park never adds new coasters
.
While I do agree about the rectangular layout, I'm really into the progress of this park. It's different, unique. Not your typical layout and it works well in my opinion. A LOT of coasters in an open space. Kind of zig zagging through them like a coaster labyrinth.
I'm guessing that the new coaster is a Dive Machine, am I right?
EMN
Because Springbank Park never adds new coasters

While I do agree about the rectangular layout, I'm really into the progress of this park. It's different, unique. Not your typical layout and it works well in my opinion. A LOT of coasters in an open space. Kind of zig zagging through them like a coaster labyrinth.
I'm guessing that the new coaster is a Dive Machine, am I right?

EMN
#268
Posted 09 January 2008 - 09:18 PM
alright, yet another coaster, which does look like a dive machine ^^ anyways I like the station for silver.
#269
Posted 10 January 2008 - 05:00 AM
Erm... it's called "Sliver" Not "Silver" 
Anyway... Dive Machines are a favorite of mine.

Anyway... Dive Machines are a favorite of mine.
#270
Posted 10 January 2008 - 09:32 PM
^^ Whoops! that's what I meant... spelling mistake, my bad!
I can't edit it now so whatever...

0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users