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The Ultimate Tomorrowland


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#231 Luketh

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Posted 24 December 2009 - 07:10 PM

I think he's saying the way the ship is floating throws off the realism of the park, not the concepts. Fantasy concepts can be pulled off fine and still look realistic, and you've done that in this park.

He's saying half of a floating ship makes the rest of the park look unrealistic. Which, I kind of agree with, but 1) This is RCT, it doesn't HAVE to be realistic, and 2) Disney can probably do anything, and this is a Disney park, therefore, they can make a floating ship if they really want to.

#232 Wolfman

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Posted 24 December 2009 - 10:30 PM

For the sake of discussion...

What I'm saying is that you can destroy what is intended to be fantasy, with realism. If you let it take an inch, you might as well give it a mile. Then you wouldn't have attractions like Splash Mountain, because in reality, there's no such thing as singing and talking animals. If you allow reality to dictate for every instance, then the imaginative aspects of attractions become silly, because it doesn't adhere to the notion of reality.

Realism has it's place on other parks, like Six Flags, that don't care to do the immersive attractions like Universal Studios and the Disney parks create. Six Flags just places a coaster out in the open, and slap a generic structure over it, and give it some sort of cool name. Immersive attractions transport you to a different world. Taking you out of the normal and transports you to a fantasy world. That's what Disney is all about.

#233 marinersfan59

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Posted 25 December 2009 - 06:54 AM

I agree with you completely Wolfman. This is a park that is based on fantasy. Mostly anything Disney does is based on fantasy, and because they have those genius Imagineers, it happens. If they Imagineers want it to happen, it will happen, so with Disney, fantasy is reality.

#234 Luketh

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Posted 25 December 2009 - 02:58 PM

Yeah, Disney can do whatever the hell they want, they've got the Imagineers... and money.

#235 Wolfman

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Posted 25 December 2009 - 05:13 PM

One thing about me is that once I get things put together to my liking, it's pretty much going to stay that way, unless I think it has to be changed. Then again, if someone really comes up with good suggestions, I'll make changes. But while I do agree that supports would lend a bit more realisim to the attraction, that bit of realisim will remove a lot of the fantasy about that the attraction is supposed to be all about.

Another point that had just occured to me is that if I wanted to build supports, the supports would have to be as non-evasive as possible. As B&M supports if anything. Hanging vines on supports would only make the supports even more noticable. So the whole scheme seems silly to me.

#236 Terrapin

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Posted 03 January 2010 - 07:55 PM

You could try having the ship docked at a port, with the port's structure anchored to the ground. By port, I mean spaceport. This way you still get a realism where the ship isn't just magically floating, but you still get the floating ship idea. And you would only need to have the ship attached to one side. Just a thought.

#237 Wolfman

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Posted 04 January 2010 - 01:33 AM

That's the best suggestion I've heard yet.




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