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The Ultimate Tomorrowland


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#221 Wolfman

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Posted 17 December 2009 - 02:22 AM

Ok, this has nothing to do with the park. But it IS something I noticed.

You see the snowflakes? You can control them. Move your cursor to the left, and the snow blows to the right. Move the cursor to the right, and the snow blows to the left. Also, there are some controls at the top left corner of the pages. It's called "Snow Control". Just something that's a little fun.

Speaking of fun... Shake a Snow Globe

Shake another Snow Globe

Edited by Wolfman, 17 December 2009 - 02:45 AM.


#222 Wolfman

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Posted 18 December 2009 - 02:15 AM

I never had to build something this massive and complex in mid air before. But what I've found is that by marking the area directly below, I can get a decent idea of positioning the objects by referencing what is directly above, and changing the surface textures to "code" what is above. In this instance, the brown sandy texture was used to indicate the width of the attractions and the path above. And the black & while checkerboard texture shows where the center of the launched virtical drop towers are.

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Just another POV.

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I ran into a few problems with the 8 cars. Some of the features didn't work. I heard somewhere that different versions of 8 cars have a tendancy to have features that don't work with either a cirtain game version or a cirtain Windows OS. So by going back to 8 Cars 1302, I was able to access the features I wanted to use, and continue building the ship.

BTW: The feature I was having problems with was the "Any Height Construction" feature. I needed that to loft the Flying Turns track above 200 ft. As well as the sky Ride, and the bat flyers tracks.

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Another POV.

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A little further along now. I had a sort of strange problem that caused objects to jump from a cirtain height, to above the sails. I never discovered what it was, and I had to use several different trainer features to overcome this abnormality. The tile effected was the tile where you can see that a track support is still visible. A support blocker alone sould not fix this. I had to use Zero Clearance along with the support blocker to block the support.

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I'm nearly done with this boat. I have a few more details that I have to go through before it's finished.

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BTW:
I'm surprised that nobody noticed that "Honey I Shrunk the Audience" had been moved from the right side of Space Mountain (2nd. image of post #201,) to the left side of Space Mountain, (first image of Post #219.)
You guys are loosing your touch! :P


Edited by Wolfman, 18 December 2009 - 02:26 AM.


#223 Wolfman

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Posted 22 December 2009 - 04:38 AM

Going with the foliage these days. I've used the 8 cars 1302, and all the flickering trees had quit flickering. In the image below, I created mid-span supports for the sky ride. I've seen one in a park I DLed, and it was two towers on the same tile, one reversed in relation to the other. So instead of copying what I've seen elsewhere, I did my own thing.

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#224 Luketh

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Posted 22 December 2009 - 05:13 PM

Before you finish...

The front of that boat has NOTHING on it... sticks out like a sore thumb... try putting something up there.

Foliage looks good, and I, too, have noticed that the earlier version of 8cars gets rid of flickering trees. Now all I use the more recent version for is making ride huts invisible...

#225 Wolfman

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Posted 22 December 2009 - 07:56 PM

Yeah, the fo'c's'le is screaming for something.
But I haven't figured out for what just yet.
So, yeah. I knew that.

Right now, I had some other additions I had to make.
Namely the dome over the large circular structure.
Well, in order to place the blocks correctly...
I had to delete a good part of the ship to get a
decent look at where the blocks were being placed.

So the ship is actually kinda/sorta ripped up ATM.

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Edited by Wolfman, 22 December 2009 - 08:47 PM.


#226 viking16

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Posted 22 December 2009 - 09:28 PM

HUmmm why is the ship floating?

#227 Luketh

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Posted 22 December 2009 - 10:26 PM

Read.

Treasure Planet Part 1.

Edited by Luketh, 22 December 2009 - 10:27 PM.


#228 RNRMontuX

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Posted 24 December 2009 - 07:53 AM

Looks very interesting. Im looking forward to seeing more.

#229 viking16

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Posted 24 December 2009 - 08:58 AM

Thanks Luke must have missed that. But wolfly It's a nice park BUT looks really fake with the floating ship. Here is an idea Make support beams going to the ship covered in vines? Please don't take it the wrong way just trying to help out.

#230 Wolfman

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Posted 24 December 2009 - 06:20 PM

Lets just take Expedition Everest, for example... Just because Yetti don't really "exist", do we NOT include it in the attraction recreation, because putting a Yetti into the attraction wouldn't be "realistic"? I dare say that 90% of Disney's attractions would not exist if the crutch of realisim won out over the fantasy each & every time.

Monsters Inc. wouldn't exist, because monsters are not real. Peter Pan's Flight would not exist because Neverland doesn't exist. Well, maybe Micheal Jackson would have something to say about that... if he could... Alice in Wonderland wouldn't be made because getting a little girl down a rabbit hole.... well, you get the idea. Realisim is the bane of a fantasy park.




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