With no doubts, the power boat, the flying saucers, the flying coaster (RCT3 only), barnstormer, space rings (RCT3 only), most of the coasters on the RCT2 expantion packs, the robot coaster (which nobody likes or cares about), and finally, the quad bikes.
Which Ones Do You Just Hate?
Started by
greg
, Jan 07 2008 04:32 AM
12 replies to this topic
#11
Posted 08 March 2012 - 05:16 PM
#12
Posted 23 March 2012 - 08:25 AM
The biggest disappointment for me, without a doubt, was the topspinner (Mondial Topscan). It is too fast for its size, unrealistic in its movements, badly proportioned, not filmed from the very outside seat, has only one programme, and...well...it's just not very good. They had a brilliant opportunity to do the king of spin rides justice and they didn't. What they should have done was:
1. Have six user-programmable settings (like the real ride).
2. Have the option of full manual control (like the real ride).
3. Have the ability to switch between preset and manual control without having to re-test.
4. Have more accurate ride physics.
5. Have better visual proportions.
6. Have it's POV filmed from the outside seat.
It would have been awesome to sit down with a cup of hot chocolate, programme in a caffeine-fuelled seven minute ride, push the POV camera button and...
1. Have six user-programmable settings (like the real ride).
2. Have the option of full manual control (like the real ride).
3. Have the ability to switch between preset and manual control without having to re-test.
4. Have more accurate ride physics.
5. Have better visual proportions.
6. Have it's POV filmed from the outside seat.
It would have been awesome to sit down with a cup of hot chocolate, programme in a caffeine-fuelled seven minute ride, push the POV camera button and...
#13
Posted 23 March 2012 - 02:35 PM
Agreed, Woodpecker. I happen to like the Top Scan, but the unrealistic movements and lack of manual control for...every flat ride is one of the burdens RCT3 gave us. At least I still regularly use it in my parks!
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