
Help!
#11
Posted 19 June 2007 - 04:44 PM
#12
Posted 19 June 2007 - 07:42 PM
I got this park with flickeing trees that I tried everything to correct. Can you fix it?
restore clearence sometimes you have to press it a few times.
else converting it to a scenario and loading it again sometimes help.
or open it with the rct2sgm change something and save it again.
or use the sv6 fixer.
often if you use those things after eacht other (and do restore clearence between it a few times) after a while it's fixed.
its just that the clearence is ****ed up and often there is some corrupt data which prevent the trainer from restoring it. if you get those corrupt data away you can fix it

#13
Posted 20 June 2007 - 12:56 AM
Sent it to someone else, they opened it, and saved it, and sent it back. He said it wasn't flickering.
But I opened it and it was flickering. And it was the park he sent back. Not the original, because that file is moved to a "Dead Park Folder".
I even replaced the flickering trees and it stopped. But after I saved it a few weeks ago, and opened the park the other day, their flickeing again.
The thing is, I have to start the park all over again. Just so's you know, I'm speaking from experience. So trainers can screw over a lot of work if you don't do things just right.
If you ask me, we need someone who knows what their doing, and create a tutorial that goes into detail and explain the reasons why things are done a cirtain way. The more info, the better, and the better the parks will get as that info is passed around.
#14
Posted 20 June 2007 - 01:56 AM
#15
Posted 20 June 2007 - 10:00 AM
Thanks. But I tried all that. Since the park has irreplaceable, tunneled tracks, intertwined tracks, more trees that you ever imagined, and a rocky mountainous landscape. It's a tough park to recreate.
Sent it to someone else, they opened it, and saved it, and sent it back. He said it wasn't flickering.
But I opened it and it was flickering. And it was the park he sent back. Not the original, because that file is moved to a "Dead Park Folder".
I even replaced the flickering trees and it stopped. But after I saved it a few weeks ago, and opened the park the other day, their flickeing again.
The thing is, I have to start the park all over again. Just so's you know, I'm speaking from experience. So trainers can screw over a lot of work if you don't do things just right.
If you ask me, we need someone who knows what their doing, and create a tutorial that goes into detail and explain the reasons why things are done a cirtain way. The more info, the better, and the better the parks will get as that info is passed around.
send it to me than .....
#16
Posted 22 June 2007 - 03:56 PM
#17
Posted 22 June 2007 - 07:19 PM

Always save your park before using a trainer.
Leave at least some 3 to 5 different versions of the (working and not messed up) park from before on your pc so you always can go back to them if something gets messed up.
After any hacks with trainers, make a new save, and don't overwrite the former ones.
That way you never can loose a whole park, just go back to the former save and you just have to rebuild a few things if a trainer gave problems that you cannot solve.....
In the meantime you can go seek advice for what went wrong with the hack....
I also had "accidents" with using trainers, but never ever lost a park, for I just picked up the latest version before the disaster and tried again, or found advice how to do it better.....
It seems soooo simple, and with today's amount of space it cannot be a problem for any pc to save a few extra parks, and if it is, you can even zip the saved parks so that they use less room......but yeah.....some discipline is difficult, ain't it.....

Emergo

#18
Posted 22 June 2007 - 09:33 PM
There's no wat to send an attatchment to you.
#19
Posted 23 June 2007 - 12:24 AM
Levis
There's no wat to send an attatchment to you.
Levis - You might have to send Wolfman a personal email address via PM...
#20
Posted 23 June 2007 - 02:10 AM
Beside that, I don't think there's any way to screw up a file. But there is always a way to screw up the park though.
Don't move large objects when zero clearences are on. This will cause white ghosts if you move them over an another large object.
ALWAYS save before using zero clearences.
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