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R.i.p Roller Coaster Tycoon


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#11 jadedrac

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Posted 12 July 2006 - 12:19 AM

Okay sorry I didn't read all of the posts above, but as far as RCT2 or RCT3 being dead. I highly doubt that very much. As Riven3d has said more than 30,000 objects so far for RCT2 and plenty more being made. As far as RCT3 check out the Atari forums and you can see just some of the cool objects being made for this game as well. No matter how bad some people feel a game is, others will always have a different opinion and then we have those who take it upon themselves to make it better for all of us.

#12 Curly

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Posted 17 July 2006 - 10:32 AM

Or one more thing Atari could have done before making RCT3 is wait for more people to have such high quality computers so we could have enjoyed RCT3 better. Alot of people had to spend alot of money on a new, high costing video card just for RCT3. Maybe Atari could have waited a bit more before rushing the game and giving it the glitches it had and why the fanbase dropped a bit from the RCT2-RCT3 transition.

I for one did buy RCT3 the first few months it came out expecting a much better, improved, 3-D version of RCT2. What I found out is that my com could barely handle RCT3 and lost interest in it a few weeks after first buying the game. If Atari could have waited a bit more and taken their time on RCT3 im sure it would have come much better than what we have now. Sure Soaked! and Wild! may have fixed the first glitches but fanbase did drop. My final sentence, Atari rushed RCT3 way too much and could have waited a bit longer and waited a bit until all the High Perfomance Components needed to RCT3 at its max capacity was more cheaper.

Now onto RCT2.

I didnt buy RCT2 when it first came out. I had a 32 mb computer and of course couldnt run the game. And didnt get the chance to buy it until I knew and had enough money to buy a new computer. And I did just last year. So I got the RCT2 Triple Thrill Pack. And I must say I was quite disappointed with the scenery the came in both Time Twisters and Wacky Worlds. I hardly even use the scenery that came with either expansion pack. I just bought the TTP in case anyone did find any good use for the scenery and would want to check it out. I would have been just as happy with RCT2 than with the expansion packs. Atari could have done a much better job with the scenery. Especially all the pointless animatronics that came. The Expansion Packs and their poor scenery makes me think that Atari also rushed with both Expansion Packs and came up with the useless & pointless scenery. There is already a countless amount of custom scenery that is much better than the scenery. Final Sentence, Expasion Packs are useless and could have used some work.


Many people say that RCT2 was a big change from the original RCT and that Chris Sawyer should have been the maker. I dont really see a difference. Only that there is an improvement in graphics, the gameplay is more simpler, the Shift button use, and then the Scenerio Editor. Other than that it just seems to me as the good ol' RCT with major improvements.
Final Sentence, I dont really see a difference between RCT and RCT2.

Final Sentence Overall, Atari in a way, Yes did kill the series and made a loss in the fanbase during the transition from RCT2-RCT3.

-Carlos

Edited by Curly, 17 July 2006 - 10:34 AM.


#13 rcthelp

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Posted 17 July 2006 - 12:49 PM

For those who think Chris Sawyer could save the franchise. Name me one decent 3D first person graphics game he has been involved in. (And I don't count the wireframe graphics in Elite for IBM PC circa 1984).

And to Curly (welcome Curly), Chris Sawyer was the maker of RCT2. In my opinion it was ALMOST what the community had been asking for. RCT + a sandbox editor + a more open (but unpublished) object format + stacking scenery + ...

Overall, a good job considering he has publicly stated that he didn't want to do it, but was persuaded by Atari. It is my opinion that he refused to do any RCT2 expansion packs, and that Pandaworld extra scenario with objects was a clever way of helping the community understand how to create custom objects and make their own expansion packs instead of him getting dragged in. So instead Atari commissioned Frontier to do them. And I think it's almost universally acknowledged that they did a bad job.

From RCT2 onwards, the franchise has suffered from buggy software that cannot be used the way it was designed. In both cases, as more complexity is added to parks, the game either slows to a crawl or starts to exhibit poor AI.

#14 GTO@2

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Posted 17 July 2006 - 03:38 PM

^^That was all stated before.


^What Pandaworld scenario?!?

#15 Rohn Starr

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Posted 17 July 2006 - 03:52 PM

^What Pandaworld scenario?!?

This one. It allowed fans of RCT2 to be able to create objects that could be added to the game. When this stand alone scenario was released, there were some people within the community that began looking into the coding for RCT2 scenery/attraction objects. Without this scenario, it might have been a lot longer before we were able to import fan created objects into the game.

#16 Doctor J

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Posted 19 July 2006 - 08:08 PM

Roller Coaster Tycoon is dead.
Long live Roller Coaster Tycoon.

The old RCT died when the 3D version was published. The old RCT was a great game with a unique style to it. That style was the product of Chris Sawyer. The style of the game is what made it fun - at least for me.

The new RCT (3) is different. Even though it was strongly influenced by the old RCT, it is a different game. It is a traditional group production. It responded to market surveys and followed industry trends. It appeals to the majority of computer game consumers.

Sawyer did not want to take the old game any further. There is nothing we can do but lament the old game and move on with the new game.

#17 viking16

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Posted 19 July 2006 - 08:42 PM

I have been saying this for along time now RCT died when atari took it over. They are a crappy company. They make 1/2 rate games and try them as full rate games. Hell if EA took it over we would have sceen more things from RCT. EA likes to bleed things till they can't bleed anymore. Like lets take SIMS. Look at how many Sim games there are. Heck EA MAKE SIMS go to the theme park and there ya go RCT AGAIN. But atari LET the people make objects like Sim City 3000 (think thats right might be wrong). But hey atari you did try and do a good thing you tried to make ohh laser editor and fireworks editor that was nice but you idiots made it to complex you couldn't spend a little time on it to make it better all you cared about was MONEY. We the people the gamers of RCT had to make it better. We showed you our power with RCT 2.

One last thing RCT could have been as big as the SIMS but thanks to atari it isn't. They could have put it on servers and had a huge on line game. I would have paid for that. BUT NO. Well atari thanks for nothing.

Now I will miss RCT you were a good game but BYE. R.I.P RCT 3.

Now where is my City of heros game.

**EDIT**
Almost forgot atari GIVE US REAL COMPUTER SPECS YOURS ARE WRONG FOR THE GAME!!!

Edited by viking16, 19 July 2006 - 08:46 PM.


#18 rcthelp

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Posted 19 July 2006 - 09:45 PM

There is nothing we can do but lament the old game and move on with the new game.

Surely not? Not lament. Be Nostalgic for maybe? Celebrate perhaps? Lament suggests closure and moving on. Not sure I'm ready for that.

I'm more prepared to lament RCT3. Stillborn or badly handicapped at birth in my opinion.

#19 Sambo

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Posted 19 July 2006 - 10:35 PM

Stillborn or badly handicapped at birth in my opinion.





Bandly handicapped at birth to be sure. However it has struggled hard, and with help has managed to overcome several of the handicaps. I think we can safely say that rather than handicapped - the poor little fella is 'differently abled' and could still rightfully and with no disrespect, be labeled "slow"...







:doh:

#20 wabigbear

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Posted 19 July 2006 - 11:47 PM

But rct3 has the same thing that kept rct2 rolling right along even with two horrible expansion packs and then being ignored by both Atari and Frontier...it has the Community. And just as the community, led by leaders like Dr J above, found ways to take the game into their own hands and make it better than it was, so too is the community taking rct3 into their own hands. The width and breath of discoveries for custom scenery and other things has really started to explode. People like jonwil, shyguy, JCat, iceatcs, and now Vodin has found ways to make things in rct3 that people only dreamed about just months ago, and I truely think that much more remains to be discovered. As the trailblazers share what they have learned it's making it easier and easier for others to contribute their own creations, just as what happened in rct2.



I do think that there will be a wall they'll run into, the coding for rct3 is flawed, but it's nowhere near as restrictive it seems with the absolute limits found in rct2. And part of the lag problem will disappear as people naturally upgrade their machines in the future (PLEASE NOTE: I am no way, shape, or form saying people should have to upgrade...they shouldn't have to in order to play the game they were sold. But it is a fact that more powerful machines in the future will have an advantage we don't have right now...)




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