Landscaping
Started by
Louis
, May 07 2004 03:56 PM
25 replies to this topic
#11
Posted 08 May 2004 - 12:53 PM
Pretty good, maybe a bit basic, but good for people with landscaping troubles.
#12
Posted 08 May 2004 - 07:30 PM
Good for the RCT beginner. Maybe a next level lesson for the more experienced player?
Good mixtures of plants for various effects.
Sculpting landscaping for visual direction.
Using landscaping as a barrier between attractions.
There's more - you get the idea...
What do you think?
Good mixtures of plants for various effects.
Sculpting landscaping for visual direction.
Using landscaping as a barrier between attractions.
There's more - you get the idea...
What do you think?
#13
Posted 08 May 2004 - 07:49 PM
I agree. There is a lot more to landscaping. I think I'm gonna keep building on this one until all aspects are shown. Thanks for the suggestions Sambo, I will attempt each one of them and more.
#14
Posted 18 May 2004 - 06:47 PM
Hm, I have to say I think that the foilage selection should depend on the theme, rather than just what happens to look nice (unless thats part of the theme...), but that's just my opinion. It's important to get the right mix of trees anyway, with a good variation in height and colour.
For a next landscaping tutorial, I suggest you include something about jagged rocks, because the only way to create realistic and good landscapes is to combine jagged and smooth land in the right way...
Also, I consider gap-filling to be rather stupid, mostly. Why waste that perfectly fine space on something as boring as more or less randomly placed trees? If you want a forest there, ok, but atleast make it interesting. Real-life forests aren't just trees.
That's all I can come up with for now, I think.
For a next landscaping tutorial, I suggest you include something about jagged rocks, because the only way to create realistic and good landscapes is to combine jagged and smooth land in the right way...
Also, I consider gap-filling to be rather stupid, mostly. Why waste that perfectly fine space on something as boring as more or less randomly placed trees? If you want a forest there, ok, but atleast make it interesting. Real-life forests aren't just trees.
That's all I can come up with for now, I think.
#15
Posted 27 May 2004 - 05:23 PM
I have a question,what should you do if you have a big gap in-between where to themed areas are, what should I do add a lake,some trees,or should I just use scenery and if scenery is the answer which of the two types.
THANX in advance
THANX in advance
#16
Posted 27 May 2004 - 06:27 PM
I personally would add hills,and add woodland. If you are doing a tropical or cold park i would use different trees. If the gap is large, add a lake or a water feature. It's all up to you. i will explain in more detail asap but at the mo I'm only on for a few secs.
#17
Posted 27 May 2004 - 07:18 PM
I would make a long building and one half has one theme and the other half of the building has the other theme. It then makes it look more effective and gives a finished touch to it. Much better than trees.
Uncle_Adolph
Uncle_Adolph
#18
Posted 27 May 2004 - 10:37 PM
Ill try both thanx
#19
Posted 08 June 2004 - 12:41 AM
I love your tutorial and I will use it when I build my next park.
#20
Posted 06 August 2004 - 12:42 AM
i can't see the pics?
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