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The Ultimate Tomorrowland


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#181 Terrapin

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Posted 29 September 2009 - 06:24 PM

Now, do something about those fountains you put in a 10 ft. pit. And I'll work on getting some details into these structures.


Whoa, back the truck up here, hoss. There was no need to bring my fountain into this topic. Comments like this are the reason you didn't get respect at NE, and you're not doing a whole better for gaining my respect here either. But obviously, you don't care.

As for your park, I'm not saying that I don't like it, I just think it could be improved. Unfortunately, the "less is more" approach does not work well in RCT. There are so many things you could do to make it more realistic, while keeping a minimalistic/futuristic theme. Look at pictures of TL from where they used this theme for starters, see how Disney does it. Secondly, add realistic touches (e.g. gutters, vents, pipes, etc.). I'm complaining, I'm giving advice and constructive criticism. Take it or leave it.

#182 Wolfman

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Posted 11 October 2009 - 02:15 AM

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#183 RNRMontuX

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Posted 13 October 2009 - 09:02 PM

Wow very innovative. All this stuff reminds me of EPCOT.

#184 Luketh

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Posted 14 October 2009 - 12:39 AM

I like the pattern of the platform in the middle, and the colors look great.

KABOOM!!!

#185 rct_noob

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Posted 14 October 2009 - 01:15 AM

Honey! I Shrank the Audience! :P

#186 Wolfman

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Posted 15 October 2009 - 02:51 AM

A Disney Hong Kong Tomorrowland Attraction:
Aquatopia

The spinning wild mouse. With some chained track sections along the way, spaced apart to give an occasional push to the cars. (no lift hills.) The cars simply roll along the track spinning around. It's very simular to the real ride. But not exactly. The invisible track is what makes the vehicles look like boats, and the ratcheting noise from the chain lifts seem to disappear after the crooked house mode is assigned to the track type. So the noise is gone. All you hear is the cars moving along the track. It's better than what I had imagined.

A specially big Thank You goes out to the help of geewhzz & levis on NE.
They helped me so I could make the tracks invisible.

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BTW: It seems that block brakes prevent the use of the crooked house hack via 8-Cars.
Please make a mental note of it.
:wacko:



#187 Wolfman

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Posted 16 October 2009 - 03:39 AM

@ Luketh...
Thanks for the suggestion at NE. I was also able to boost the chain lift sections to 10 MPH. Which jacked up the speed fairly nicely. But did practically nothing to the ratings. All "Low"... Anyway, This looks a bit better than the spinning mouse.
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BTW: Ultimate Tomorrowland will be updated at Pirates of RCT GOLD. And those who have a positive interest in following the topic are invited to follow UT there, instead. Thanks to those who have supported UT.

Edited by Sambo, 17 October 2009 - 12:03 AM.
Removed unnecessary comments


#188 coastercrazy

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Posted 16 October 2009 - 04:22 AM

That's a cool idea with the Virginia Reel. :) Something I've never seen before, cool to see some new things once in a while. They're far and few between these days. My only suggestion would be to make the station look more like a dock. Right now it seems like little poles seperating the station from the water, but maybe that's what you're going for.

Overall, nice work. :thumbs:

/CC

#189 Wolfman

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Posted 16 October 2009 - 02:09 PM


Someone suggested adding some scenery out on the water of the Aquatopia area. I wonder if this is what they had in mind?

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Edited by Sambo, 16 October 2009 - 11:58 PM.
removed unnecessary personal comments


#190 Terrapin

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Posted 16 October 2009 - 04:50 PM

I like the rocks, but the rest of the theming you put in looks completely unplanned and disorganized. Overall I really like the look of Aquatopia, especially with the virginia reel cars. BTW, how is that station floating? I don't see any way that would work in real life. Unless you gave up realism, in which case I still think it looks odd just "floating" there.




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