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Rct2.com 1st Annual Super Cell Contest Discussion


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#141 coastercrew

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Posted 07 December 2005 - 10:48 PM

Thanks. Yes, very awesome.
But: just 4 cells.

And: I figure you also read the rest of the post? And how I don't know how to ever finish this with the scenery/archy and still good ratings!

So, no worries yet. Really cannot foresee/promise what the end-results will be like!

<{POST_SNAPBACK}>

I'm not worrying, just playing with ya. :P

I still need to re-open my park after all the chances I've made, but that won't happen until around xmas. And I'm figuring: what is, is what is.

It's working pretty good now, so I've just got minor tweeks here and there. Maybe I'll find a break through with something, but I'm pretty satisfied with the flow now.

And you're right, you just have the 'safe' 4 cells. If I only had 4 cells, I'd be taking care of those whiners twice as quicky as I can with 7 (3 types of whiners). :ermm:

Anyway, I haven't noticed any major peep behavior change when I modify any of my paths/archy, but then again, I don't have much archy. Are your peeps stopping to goo goo at them? :huh:

#142 Todd Lee

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Posted 08 December 2005 - 05:32 PM

My peeps stop to stare at the coasters, not really the scenery though!

#143 coastercrew

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Posted 08 December 2005 - 08:00 PM

I guess Emergo meant the peeps were getting lost in all the custom paths? :huh:

#144 coastercrew

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Posted 09 December 2005 - 06:29 AM

OK, Todd and Emergo. You guys need to point me to a structure building tutorial, otherwise, I'm going to submit a park with awesome flowing peeps that doesn't "stack" up with the rest of the crowd. :P

I've got awesome coasters, awesome landscape, good park layout, but my structures SUCK! :puke:

Well I can make a few average looking stuff, but I'm not dumb. I've observed these competitions before. I know that most of these judges value awesome looking structures over awesome coaster stats. And as long as you guys can get a decent peep flow (i.e. maybe 4 yrs), then it's all over.

Well I've got what maybe 7 weeks to figure out how to build something curvy and sweet! :(

#145 Emergo

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Posted 09 December 2005 - 07:30 PM

Todd and Coastercrew:

No, RCT peeps are not programmed to look at buildings :D But my buidlings often require to modify the paths (that already existed when testing, normally I work the other way around, adjusting the paths to the buildings, or just make an extra path or other things that are not so smart to do in this contest!) and that modifying just small bits of the layout does have effects on the peep-behaviour (mostly unwanted effects).

Yes, peeps stare at the coasters too, even if the path is underground and the coaster above (think I already wrote something about that, very funny anyway, especially if they take a picture! :D )

Coastercrew: There are some tutorials on doing archy and even hotel-structures in the tutorials-section on this site here.

Only, it is like with coasters: unless you are a born talent, there is just one thing that helps the most: practice, practice, practice.
Also, look at buildings that you like and that you would like to build in other parks. Just break them down piece by piece and see how they have done it. Give your own swing to it and build something similar (which is not the same as downright copying someone's work, but just copying it for your own drawer can be a great help for the practice!)

Last but not least: building a structure is one thing, but making it nice-looking in RCT is another thing. Once the structure looks okay, start spicing it up with some of those nice little things that are available in the workbench: a trim, an edge for the roof, window-shutters, a decorative fence, etc,.etc. Does it look too square? ("blocky"): just take out one or two blocks and make balconies of it, or towers, or just a lower/higher roof-part then the rest.

Happy building! :D

Edited by Emergo, 09 December 2005 - 07:33 PM.


#146 Todd Lee

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Posted 09 December 2005 - 10:37 PM

And coastercrew, wait till you see my buildings. :puke:

I'd bet you don't have much to worry about, at least not as far as I'm concerned. ;)

#147 coastercrew

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Posted 12 December 2005 - 07:32 AM

Yes, peeps stare at the coasters too, even if the path is underground and the coaster above (think I already wrote something about that, very funny anyway, especially if they take a picture!

Emergo, I thought it was you who gave me this hint, but wasn't sure. Thanks. :P

Coastercrew: There are some tutorials on doing archy and even hotel-structures in the tutorials-section on this site

I didn't get much help, here. Some of the images weren't dispalyed. I'll keep exploring.

And coastercrew, wait till you see my buildings.
I'd bet you don't have much to worry about, at least not as far as I'm concerned.

Thanks for the encouragement Todd. I guess I was feeling a little blue, after seing that amazing work Emergo and the others did in the road rallies. :(

Well, I''m done with about 98% of the packing. Tomorrow night I load up the first of three or so trips with the truck. The other loads happen on Tues after the closing. Won't be online after Wed morning until sometime after Dec 18 (well only at work, not at home).

Emergo, thanks for the tip regarding the control key with scenery building. That has helped a lot with the tediousness of building structures. I got on google images and found some ideas for a ride building and an entrance. They turned out pretty nice; well for a beginner. I have a decent eye, not quite the Moscow Kremin Medley type of eye, but OK to create some decent stuff. I built a nice coaster building and a decent entrance. :))

I re-ran my park for 6 years and got 1300 guest with a good amount in the later cells. My park rating finally went down the tubes, so I still have work to do. I need to improve my park cleaners and add food booths in the later cells.

So much tweeking to do. :wacko: I wish I could get 3000+ guests in the park, but the "I can't find GR" is keeping the numbers low. Plus cell 5 coaster's numbers changed (even though I didn't change it) and this contributed to the decrease; got to somehow fix that.

The other thing that I noticed was the coasters started having problems like they were really old even though I used a trainer (Son of Beast?) to make them "new". I think the algorithm that determines coaster functioning (breakdown and slowness) is determined by more than just coaster age. Like maybe number of riders. Any experience with this?

Anyway, what's the latest status with your parks? :huh:

#148 Emergo

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Posted 12 December 2005 - 01:19 PM

I didn't get much help, here. Some of the images weren't dispalyed. I'll keep exploring.
Thanks for the encouragement Todd. I guess I was feeling a little blue, after seing that amazing work Emergo and the others did in the road rallies.

Emergo, thanks for the tip regarding the control key with scenery building. That has helped a lot with the tediousness of building structures. I got on google images and found some ideas for a ride building and an entrance. They turned out pretty nice; well for a beginner. I have a decent eye, not quite the Moscow Kremin Medley type of eye, but OK to create some decent stuff. I built a nice coaster building and a decent entrance. :))

I re-ran my park for 6 years and got 1300 guest with a good amount in the later cells. My park rating finally went down the tubes, so I still have work to do. I need to improve my park cleaners and add food booths in the later cells.

So much tweeking to do. :wacko: I wish I could get 3000+ guests in the park, but the "I can't find GR" is keeping the numbers low. Plus cell 5 coaster's numbers changed (even though I didn't change it) and this contributed to the decrease; got to somehow fix that.

The other thing that I noticed was the coasters started having problems like they were really old even though I used a trainer (Son of Beast?) to make them "new". I think the algorithm that determines coaster functioning (breakdown and slowness) is determined by more than just coaster age. Like maybe number of riders. Any experience with this?

Anyway, what's the latest status with your parks?


Seems odd that images in the tutorials are not displayed. But I know the tutorials is being worked on right now, so that should be fixed within coming weeks.

Don't feel too blue: I won't have time to make this park working and
fill the whole 128 x 128 with great architecture and finish it in time ! :rofl:
But in my sig now you can have a small preview of things in some parts (while other parts might be rather bare :lol: )

My park does not do bad at all in the in-between tests, but I must confess that I just test for 2-3 years then. Just to see where they start to go in the unwanted direction again!
And still, every time after some changes, trying to keep the layout as close to possible as the initial thing, I have to adjust and tweak etc. to keep it flowing like wanted. At the moment I am having problems in my 3rd cell, that were not there the last time I tested it.
This one for sure gives you no time to get bored!!

I do have two themed cells now, the other two plus aaaaalllllll the land in between has still to be themed/landscaped etc. (Long way to go).

Don't know exactly how the game calculates it's frequency of rides breakdowns, but for sure time has it's effect upon it, like also the number of rides it made seems to have an effect.
However I use the 8-cars trainer, to "make rides reliable" and to completely "renew rides". Both do their work very well; never really checked, but In my feeling the "renew rides" has the most long-lasting effect.

Keep up the spirits, and wishing you strength with the move, hope it all goes as wanted.
Get up that comp again as soon as possible amidst the boxes, for otherwise you also have to catch up with all that Christmas parks that you miss ;)

Happy moving!

#149 coastercrew

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Posted 12 December 2005 - 07:07 PM

Don't feel too blue: I won't have time to make this park working and
fill the whole 128 x 128 with great architecture and finish it in time !
But in my sig now you can have a small preview of things in some parts (while other parts might be rather bare )

I'm feeling a lot better now that I've got a couple of decent buildings up. I just have to keep studying all that great work you and the others have done and incorporate techniques you all did into the theming of my park.

I've got a feeling that we're at two opposite ends of the spectrum in terms of archy/rides and this competition is bringing us closer to the middle. I personally don't think a park in this competition has to be filled or even come close to being filled with archy to have a competitive entry. Too much archy in a large park can be just as bad as too little I suppose. Well, it really comes down to the judges and what their perceptions are, which given the past history, is not in my favor. I guess my personal preference is more openness/natural looking landscape with focus on exciting rides. We'll see how close we come to that ideal combination of archy vs openness/exciting rides.

One of my challenges is that I didn't plan for the archy aspect, since I never really did any before. I landscaped terrain and built coasters and now have to re-tro fit the archy in, so I'm glad I have so much time to do this. btw, nice archy in your sig.

Don't know exactly how the game calculates it's frequency of rides breakdowns, but for sure time has it's effect upon it, like also the number of rides it made seems to have an effect.
However I use the 8-cars trainer, to "make rides reliable" and to completely "renew rides". Both do their work very well; never really checked, but In my feeling the "renew rides" has the most long-lasting effect.


I'll try these two options in 8-cars next time and see what happens; thanks.

Get up that comp again as soon as possible amidst the boxes, for otherwise you also have to catch up with all that Christmas parks that you miss

Yes, I'm going to miss a week's worth of holiday parks and just have to listen in on everyone's opinions. Darn, no one will have to deal with my demented commentary for awhile either. :wait:

#150 Todd Lee

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Posted 12 December 2005 - 08:47 PM

I guess my personal preference is more openness/natural looking landscape with focus on exciting rides. We'll see how close we come to that ideal combination of archy vs openness/exciting rides.





This describes me perfectly! I place buildings here and there, but can't seem to be able to fill in every square with architecture.... :unsure: As it is right now, I'm only about 15-20 % complete. :><:


And to make my situation worse, I'll be on vacation for 5 days starting this weekend. I would rather stay home and work on my park, but my wife insists that we go to Disneyland!



Oh well, I guess I'll get points in heaven for this...

Edited by Todd Lee, 12 December 2005 - 08:50 PM.





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