I didn't get much help, here. Some of the images weren't dispalyed. I'll keep exploring.
Thanks for the encouragement Todd. I guess I was feeling a little blue, after seing that amazing work Emergo and the others did in the road rallies.
Emergo, thanks for the tip regarding the control key with scenery building. That has helped a lot with the tediousness of building structures. I got on google images and found some ideas for a ride building and an entrance. They turned out pretty nice; well for a beginner. I have a decent eye, not quite the Moscow Kremin Medley type of eye, but OK to create some decent stuff. I built a nice coaster building and a decent entrance.
I re-ran my park for 6 years and got 1300 guest with a good amount in the later cells. My park rating finally went down the tubes, so I still have work to do. I need to improve my park cleaners and add food booths in the later cells.
So much tweeking to do.
I wish I could get 3000+ guests in the park, but the "I can't find GR" is keeping the numbers low. Plus cell 5 coaster's numbers changed (even though I didn't change it) and this contributed to the decrease; got to somehow fix that.
The other thing that I noticed was the coasters started having problems like they were really old even though I used a trainer (Son of Beast?) to make them "new". I think the algorithm that determines coaster functioning (breakdown and slowness) is determined by more than just coaster age. Like maybe number of riders. Any experience with this?
Anyway, what's the latest status with your parks?
Seems odd that images in the tutorials are not displayed. But I know the tutorials is being worked on right now, so that should be fixed within coming weeks.
Don't feel too
blue: I won't have time to make this park working
and
fill the whole 128 x 128 with great architecture
and finish it in time !
But in my sig now you can have a small preview of things in some parts (while other parts might be rather bare

)
My park does not do bad at all in the in-between tests, but I must confess that I just test for 2-3 years then. Just to see where they start to go in the unwanted direction again!
And still, every time after some changes, trying to keep the layout as close to possible as the initial thing, I have to adjust and tweak etc. to keep it flowing like wanted. At the moment I am having problems in my 3rd cell, that were not there the last time I tested it.
This one for sure gives you no time to get bored!!
I do have two themed cells now, the other two plus aaaaalllllll the land in between has still to be themed/landscaped etc. (Long way to go).
Don't know exactly how the game calculates it's frequency of rides breakdowns, but for sure time has it's effect upon it, like also the number of rides it made seems to have an effect.
However I use the 8-cars trainer, to "make rides reliable" and to completely "renew rides". Both do their work very well; never really checked, but In my feeling the "renew rides" has the most long-lasting effect.
Keep up the spirits, and wishing you strength with the move, hope it all goes as wanted.
Get up that comp again as soon as possible amidst the boxes, for otherwise you also have to catch up with all that Christmas parks that you miss
Happy moving!