Visual Pathmaker now available
#111
Posted 24 March 2005 - 11:00 PM
#113
Posted 19 July 2007 - 01:51 AM
#115
Posted 20 July 2007 - 01:42 PM
#116
Posted 04 August 2010 - 02:28 PM
#117
Posted 10 August 2010 - 03:10 PM
Somebody knows how to make these path to appear in game ?
(instead of new scenarios only)
#118
Posted 10 August 2010 - 10:38 PM
Ok. I've created a few one but I'm unable to use them in RCT1 scenarios revival that I've downloaded here.
Somebody knows how to make these path to appear in game ?
(instead of new scenarios only)
I believe you would use something like ParkDAT that allows you to add new items to an existing scenario or park.
#119
Posted 11 August 2010 - 12:46 AM
Does anyone tried to create the missing RCT1 paths using this ?
Ok. I've created a few one but I'm unable to use them in RCT1 scenarios revival that I've downloaded here.
Somebody knows how to make these path to appear in game ?
(instead of new scenarios only)
This is for making RCT 2 paths. I don`t think you can add custom stuff to Rct 1.
Sambo is correct for adding them to a RCT 2 parks. Scenario`s would use the Dimport.
Edited by Havingfun, 11 August 2010 - 12:48 AM.
#120
Posted 08 September 2014 - 03:42 AM
I know this topic is as old as dirt but would anyone be able to port the paths form Roller Coaster Tycoon 4 so they could be used in RCT2?
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