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Roswell City Year-round Fair


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#111 K0NG

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Posted 17 July 2009 - 01:16 AM

Yeah...but realize that not everyone has that issue. Even if it's a constant for you. BTW, are you using Vista or XP? That seriously could be the problem. As well as the version of 8 cars that you use.

#112 Wolfman

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Posted 17 July 2009 - 02:01 AM

XP

I wouldn't touch Vista with a 12 1/2 foot pole,
in ANY application.

8-Cars V. 1.3.2.0

Which I believe you recommended.
Or was that ParkDat or DatCheck?

I forget.

I get the same thing with Son of Beast trainer.
If that means anything.



#113 Luketh

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Posted 17 July 2009 - 02:11 AM

Thanks for the tips, Wolfie.. one problem with the vines, which I was going to add at first. The only kind of vines available to use on this bench are the wall ones, not 1/4 block vines.. which really sucks for me. Ah well, I'm going to make the trees so that they go right up to the castle and station (making sure they don't delete any windows) which SHOULD cover up a majority of the walls.

BTW, ZC doesn't make trees flicker for me, just the fountains freeze.

#114 K0NG

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Posted 17 July 2009 - 04:36 AM

Try version 1.32 (it says 'version' in the window header when you open it) to ZC and version 1302 for track merges. version 1.32 also has the mountain tool available outside of the SE (not sure if 1.3.2.0. has it or not). These are the only two versions I ever use and I never have any issues with them. Also, SOB doesn't allow you to restore so, you end up having to use 8 cars for that anyway.

And Luketh...remember that you can always alter the contents of your bench with ParkDat.

#115 Wolfman

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Posted 17 July 2009 - 05:24 AM

Well, actually, it's much easier to use ParkDat AND Dat Preview, together. You can see the dats visually, in BOTH programs. the ones in the park bench, via ParkDat, AND the dats you have in the ObjData folder, via Dat Viewer. Just type in the object you want. after selecting "Add" in ParkDat.

This is a bit more fun than making a bench and selecting hundreds of objects. And you won't fall asleep doing it. :zzz:

Unfortunatly, unless you have the game's ObjDat folder itself open, you can't simply copy/paste dat file names from Dat Viewer, into Park Dat. But that's easy enough to get around. After you find a Dat file name using DatPreview, fin it in the ObjDat folder.

With a right click on a dat file in ObjDat folder, and select "Rename". Just copy the name. "Control+C", and deselect by clicking off to the side in the window somewhere. (don't actually alter the name... just "copy" it.)

Then paste the copied name in the ParkDat window that adds the new object.

Park Dat places an X in a column to the left, that tells you if an object is in use or not. Don't delete an object that has the X in that column. So it makes it easy NOT to delete a used object and killing the park.

You taught me that K_W.

The best way to go about it is to weed out the scenery objects you don't think you'll be using. This will free up a few slots for you to fill with new stuff.

Then open Dat Preview. It takes a while to hunt down the ObjDat folder, (since you have to do it manually,) Once you find it, pre select the file type you're looking for, small objects, large objects, paths attractions, etc. THEN open the ObjDat folder in the DatPreview. This takes a while for the files to be found and loaded into DatPreview.

At this point, you can find the actual ObjDat folder and open it. So it'll be ready when the Preview is ready.

At least, that's how I go about it. But you still have to be careful. Because if you select too many "orphaned" objects, they all won't display in the ? tab. Because there's a limit to how many objects get displayed in the ? tab.

#116 K0NG

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Posted 17 July 2009 - 07:08 AM

True dat (pun intended) about selecting too many objects for the ? tab...just ran into that problem myself. And, I find it easier to look for the objects in Datchecker than in Dat Viewer...it will list the objects by name, .dat name, by object classification ( SS/LS/P/etc.) and one click brings up every graphic that it contains. You just find the object you want, open ParkDat, select 'add', 'remove' or 'replace selected' and if your Datchecker window is expanded the .Dat name will be right alongside to easily find in the objdat window when ParkDat opens it. And, Geewhzz taught me about basically creating a bench from another one via ParkDat without ever having to go into the scenario editor at all (cures any issues with small scenery tabs not scrolling).

#117 ldw

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Posted 17 July 2009 - 02:26 PM

Well, I'm looking forward to the new pics...

#118 Wolfman

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Posted 17 July 2009 - 05:28 PM

... And, Geewhzz taught me about basically creating a bench from another one via ParkDat without ever having to go into the scenario editor at all (cures any issues with small scenery tabs not scrolling).

Wish I had known that. I wouldn't of had to purge my objects file, and subsequently screwing over my game, (with me, it's an inevitability) re-install and all THAT hassle. Now, I save all my object & park DL's in an "etc" folder in the RCT 2 folder. I can't remember if you can add/remove scenery tabs via ParkDat though.

I should probably remove objects I never seem to use anyway. and put them in a folder marked "Rarely Used Objects". If only to run some "preventive maintenance" on the ObjDat folder. Having less crap in the OD file will make it easier to use the bench editor, by not having so much crap to wade through.

#119 ldw

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Posted 18 July 2009 - 07:31 AM

With all the hassle it takes you and me to create a bench, I don't even bother now. If I do I will be 100% sure to start pulling my hair out. With zero clearences, I don't use it at all (mostly because I don't know how to) and I have never had and gliches with the game whatsoever, I don't even get error tappers while working and I'm using vista. I think I'm lucky. :P

#120 Wolfman

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Posted 18 July 2009 - 04:54 PM

I respect you and your choices.
I will not push the subject.
:)

But be aware that I had made some ride changes to the bench.
I believe I made reference to that when I had the park in my possession.
:blink:
So when it comes around to you, you just might find that you're missing a few custom attraction files.
Not really that many, (mostly original game attractions) so I can probably get them to you in record time.
;)
Unless you want me to send you the file, before the park comes your way.
so we can make sure you got everything you need.
:)


Edited by Wolfman, 18 July 2009 - 05:04 PM.





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