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Rct 4


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#111 Upperlevel the great

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Posted 03 March 2008 - 01:16 AM

Sambo, thats a good analogy, but lets hope that like all those things, we'll have many people trying they're best to make it happen for rct4.
so lets continue to at least try.

#112 grid_master

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Posted 04 March 2008 - 02:23 AM

Like trainman said WAY back in the first page, it's highly that there won't be an RCT4.

But, if I'm not mistaken, the game "Locomotion", was released after RCT3 (I think, I'll check wikipedia), and that game was made by Chris Sawyer, of course. And it had an isometric 2d view, with a little "added stuff" in there, such as the texture on the land, the water, and etc. It really brings back roots of "Transport Tycoon", but as for RCT, I'm not too sure.

If they made another RCT4, and Chris Sayer decides to go solo (or "back to the roots", said earlier), it would be nice; the game would be a beefed-up version of RCT2, with available compatibility with any of its predecessors, as well as more added stuff. There shouldn't be any add-ons, and here's why; it was good before, but now it's starting to really agitate us. Spending almost the same amount for an add on as you did the original, and for what? A few new rides, scenery, landscapes, and scenarios? IT would be best if they just released a full version with EVERYTHING on it, and not just add more stuff in for their mistakes (i.e the RCT3 series).

#113 rcthelp

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Posted 04 March 2008 - 08:16 AM

To me, RCT1 is timeless and RCT2 [if it didn't have bugs] would be better.

If Mr. Sawyer had any spare time, I'd beg him to patch both RCT1 and RCT2 to run on Vista! And while he was at it, fix the RCT2 bugs.

Sawyer had little, if anything to do with RCT3. Whetehr there is an official RCT3 sequel won't be constrained by his availability IMHO.

#114 ClockworkMyr

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Posted 04 March 2008 - 01:06 PM

Yeah, I think that all Sawyer was in RCT3 was a consultant and an easter egg for the game.

#115 Trainman 2000

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Posted 05 March 2008 - 03:39 AM

True - He was legally bound to the series, ne?

#116 ClockworkMyr

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Posted 05 March 2008 - 05:00 PM

Yeah he was. And I can tell he was pretty good in the making of RCT3 Wild! - There were a lot of original coaster types in there (Towering Coaster, Splitting Coaster, Rotating Tower Coaster, those I would never have thought of to be completely honest).

#117 wabigbear

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Posted 06 March 2008 - 07:07 PM

I don't think that anyone can say that Sawyer was the reason those coaster types were included...he certainly isn't the only rollercoaster fan that worked on the project by any means!

Take a look through the manuals for RCT3...it isn't Chris Sawyer who makes the little 'facts and figures' posts about coasters and such - it's John Wardley. Many of those coaster types could have been his suggestions...but of course we don't know for sure. That's why we shouldn't attribute any of the game's positives (or negetives...) to Sawyer either - we just have no clue as to who did what. Based on what people have been reporting since before RCT3 was released, Sawyer's participation was supposedly limited.

#118 Upperlevel the great

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Posted 14 March 2008 - 03:52 PM

I definitely do not blame sawyer for the creation of rct 3. I agree that he should do a little bit of work on the bugs of rct 2 and such, but i still think that someday a company like atari, except one that takes into consideration what the fans think, could get the legal rights and make an rct4.

#119 Trainman 2000

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Posted 15 March 2008 - 12:22 AM

Probably not. As I said a while ago, the age of Tycoon Games is over. Now it's all about the FPS. There's still a dedicated fan base but that's probably not enough.

#120 ClockworkMyr

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Posted 15 March 2008 - 03:12 PM

I don't think that anyone can say that Sawyer was the reason those coaster types were included...he certainly isn't the only rollercoaster fan that worked on the project by any means!

Take a look through the manuals for RCT3...it isn't Chris Sawyer who makes the little 'facts and figures' posts about coasters and such - it's John Wardley. Many of those coaster types could have been his suggestions...but of course we don't know for sure. That's why we shouldn't attribute any of the game's positives (or negetives...) to Sawyer either - we just have no clue as to who did what. Based on what people have been reporting since before RCT3 was released, Sawyer's participation was supposedly limited.

Geez, and I really am one to look at the manuals all the time. I had forgotten about John Wardley. Guess for all we know, those coaster types could've been ideas of David Braben... :rolleyes:




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