The Reunion Topic
#111
Posted 16 June 2007 - 03:12 AM
So many names and events are memorable. I never was into the discussions much but I loved to lurk around and get the scoop on everything.
Great to hear from everyone!
#112
Posted 16 June 2007 - 03:29 PM
I started on my journey by downloading the RCT1 demo, either in 1998 or early 1999. I purchased the game for my daughter in 1999 (not realizing it was the same game from the demo)...but I just had to try it out. I was hooked. Unfortunately (or fortunately?!), I became unemployed in November of that same year. I was addicted, I couldn't stay away from the game. I played all the time, sometimes till late in the night. While I didn't post to any of the forums at the time, I lurked a lot of the ones mentioned. There were so many that were a valuable resource for information & ideas. Danimation, RCT Information Depot, Chogobogo, Ogresnet, RCTUK & the RCT Station.
When Infogrames announced that RCT2 was to be released in 2002, I stopped lurking & joined my first forum on the Infogrames site. I also joined RCT Station around this same time, but I hardly posted there. I was again unemployed (lucky me!), and I was there when the doors opened at my local Circuit City to buy my copy. Again, I was spending way too much time on the computer, playing the game & yapping on the forums. I posted some of my tracks on the Infogrames site & was amazed when they started to get noticed. I joined Ultimate RCT (anyone remember that one?) & became a regular there, posting on the forum & posting some tracks there, too.
Early in 2003, I was contacted by Fossil (or EFossil, as some know him!) to be a track designer for the User Created Expansion Set (UCES). It was such a thrill & honor, & I worked with some of the best folks in the community. Fossil, Eskimo, MidwestBoyInLA, Katatude, rbarclay, Amazing Earl, ChuckS, PnkFloyd12, Jimi698 & so many more. It was a fabulous experience, a great team & an awesome project. It was a long time to put together & so many talented folks contributing. It was released to the public in October of 2003. It was around that time that I joined the forum here & at RCT Depot looking for a new home. I became a track designer at RCT Depot for a time. I worked extensively with MidwestBoyInLA on the Halloween UCES release & his Harry Potter scenery.
When MidwestBoyInLA & Rct2nut formed the RCT*Mart, I moved there as my new home. I've loved the forum there & have had a blast reading any harrassment from my favorite bear, Wagi! RCT*Mart has presented amazing releases for scenery, from additional Harry Potter items to Lord of the Rings & Jurassic Park. Its been a heck of a ride, & I've loved every minute of it!
I have RCT3 & Soaked, but my heart just isn't in it like it was with RCT1 & 2. I hope others will post their recollections as well.
#113
Posted 16 June 2007 - 05:00 PM
UCES was a very important event in the RCT history.Early in 2003, I was contacted by Fossil (or EFossil, as some know him!) to be a track designer for the User Created Expansion Set (UCES).
#114
Posted 16 June 2007 - 09:21 PM
Edited by RCT MIKE, 16 June 2007 - 09:22 PM.
#115
Posted 17 June 2007 - 04:02 AM
UCES was a very important event in the RCT history.
Good point rcthelp! The UCES project is a great example of how different community members from various different sites came together to produce a top quality RCT package that added to the game tremendously... for free! That project also added to the phenomena of the RCT community and needs to be covered well.
#116
Posted 17 June 2007 - 06:46 AM
I remember the heyday of object making and downloading almost everything that came out whether or not is was good.
I remember that too, there were some horrible scenery objects made. I just wish I had come up with some of my better objects back then (concession stands and arch walls). I made them to late, so I haven't noticed their use too widely.
I think the bad objects were part of what killed it, it started out as an everybody thing, but I think what got used quickly narrowed down to a handfull of object makers, with people starting to ignore the rest because there was just too much. We all have object folders bursting at the seams, I even remember posts from people whose game wouldn't start because there was too much.
I remember putting a post up around a year ago telling the few object makers who were just starting on the object making to proof their stuff. All of the inaccuracies were driving me nuts, especially because some of the objects would have enormously usefull. I don't think they really understood all the work that goes into an object. It took me quite a while to perfect some objects, spending hours switching from game to editor, though I'm sure the communities stronger object talents were probably better able to get the object closer to perfect at the beginning.
#117
Posted 17 June 2007 - 05:27 PM
I think the bad objects were part of what killed it, it started out as an everybody thing, but I think what got used quickly narrowed down to a handfull of object makers, with people starting to ignore the rest because there was just too much. We all have object folders bursting at the seams, I even remember posts from people whose game wouldn't start because there was too much.
I remember seeing a screen the other day and one of my objects were in it. I was so surprised lol. I made very few, but atleast I didn't make a million and just put them out there.
Because the worst thing about all the objects was downloading a park. When I would download a park, I would get soooo many objects that I did not want, and it stopped people from even downloading some parks, I know it did that for me.
#118
Posted 18 June 2007 - 02:34 AM
#119
Posted 18 June 2007 - 02:53 AM
#120
Posted 18 June 2007 - 05:03 PM
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