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Rct2.com 1st Annual Super Cell Contest Discussion


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#111 coastercrew

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Posted 29 November 2005 - 05:39 AM

^Very good research Coastercrew!!!
Thanks a lot for sharing it.
I have not really done research on this yet, but it confirms exactly what I thought
about it. (hope you did not have to completely rebuild your coasters :phew: )
^ yeah, that is true!! And be carefull: when you seem to have a layout that works, the changing of just one pathtile , or adding one shop, can change the whole behaviour!
^ Wishing your dream comes true.......

<{POST_SNAPBACK}>


Thanks for your help, too. You inspired me to keep digging. B)

I bulldozed four cells into two, so now I have 7. Lucky number 7. :P

LL, ST, GR remained the same. Can't change a good thing ya know. :D

PA (cell 1) I rebuilt changing the coaster type, but kept the structure/scenery. The three others, I redesigned from scratch, but two of them I also kept the buildings. It doesn't look quite as good as the 9 cell park, but all in all, it's shaping up to be a competitive entry.

The park entrance into cell 1 is off center and takes away from the attractiveness, but I couldn't seem to change it without losing my coasters and peeps were getting stuck standing at the new entrance. I tried changing the land ownership of the tile in front of the entrance, but with no success. The only thing I could do using a trainer was change ownership of the park boarder, but this was unacceptable.

My holiday park had the same problem, so if you know how to remedy this without me having to re-build some of my coasters, then please let me know.

Edited by coastercrew, 29 November 2005 - 05:45 AM.


#112 Todd Lee

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Posted 29 November 2005 - 06:34 AM

Where do the 2 of you find time to do all of this? :wacko:

I struggle to find time to build, let alone analyze and fine tune my entry. :(


I shall be put to shame ocme the end of January... :><:

#113 Emergo

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Posted 29 November 2005 - 10:07 PM

Where do the 2 of you find time to do all of this? 

I struggle to find time to build, let alone analyze and fine tune my entry.   
I shall be put to shame ocme the end of January...

<{POST_SNAPBACK}>


Well,....... Coastercrew is in the process of moving houses, so obviously that gives a lot of time..... :lol: (kidding of course!)

And for me, these months are rather busy too, that's why I initially decided not to enter this contest, however challenging the concept is.

But exactly when I was very busy (caring for my old mother coming out of hospital) I found the time to do my earlier described "research": because I did not have the time to concentrate on really building something, or getting involved in some serious lecture, but had a lot of those small moments in between to do odd things like that.

And though I normally always build peepfriendly parks, and know enough about their behaviour to make a high rating and a good flow of peeps, I had never before studied their behaviour in a more "mathematical" way, which this contest with it's special rules invited me to.
Once started with that, it held me in its grip.

In the meantime, I try to make a nice park out of the testing one I had. But as said before, small chance that I will finish this one in time for the contest.
Especially as the rules are quite demanding(not to say "very tricky"), for of course one wants to make a park that does the best as possible on these rules as well as a nice park :phew:

Big chance I won't succeed, for thinking about the "fine-tuning" does not mean that you can always execute it!
So, no need to anticipate about shame...... :lol:

A very funny thing that I noticed sidewise with my observations and that I had never noticed before: watch your peeps on paths underground. If the underground-path goes under a coaster, they stand still, look up (although they "should" not see anything there except a mud ceiling!) and if you click at them, it says: "watching Giga-coaster 3" :lol: They take out their camera and make a snapshot of the coaster above ground!!!! :><:
Bravo! for the AI of the peeps!


@ Coastercrew: I once have(in-game) succesfully made a new , second entrance-path from map-edge to an entrance. After endless trial-and -error.
I must have some notes of it somewhere and I will look for them and tell you if it seems organised enough to may be of any help.
This one was an "emergency"-solution. I never tried again, because I do not know how to move the entrance itself (so not the paths leading to it)in-game, and as up till now I never needed that, I have not found out yet how to do that.
Apart from that I never stumbled upon some real good information about these things. Seems not so easy to execute it well?

Happy building and researching you all!

#114 coastercrew

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Posted 02 December 2005 - 12:58 AM

Well, I've been inching along on my cell park this week (1-2 hr a night); staying up late, so I can make some progress. I've added the paths and special flat rides to all my cells and have the first two cells partially built out.

I'm hoping to get staff and stalls in the remaining cells before Saturday. I want to open it up again this weekend during my packing and see if I can get better thoughput over last weekend's experiment. :ermm:

Those peeps thought they could out smart me last weekend, but I've got some surprises for them this weekend. Oops, I better not forget the security just in case! :angry:

#115 Emergo

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Posted 02 December 2005 - 04:49 PM

^ Sounds interesting.
Hope that in between the packing you can find some time to post the results, am sooo curious if your peeps can be beaten! :D

Good luck!

#116 coastercrew

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Posted 02 December 2005 - 09:47 PM

...am sooo curious if your peeps can be beaten!

<{POST_SNAPBACK}>

Don't count on it!

I just want to keep them in check for 4 or more years. :wait:

#117 mastermind

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Posted 03 December 2005 - 03:42 AM

Starting in your second area (cell), you must have the exit from a gentle, thrill, or water ride that can lead peeps back to the previous area (cell) or keep them in the area (cell).


Do we have to have the thrill ride exit go back to the second cell?

#118 Todd Lee

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Posted 03 December 2005 - 04:02 AM

Do we have to have the thrill ride exit go back to the second cell?

<{POST_SNAPBACK}>



I would think not, you could force them to go back to the previous cell.

Becky should be along to give a definate answer....

#119 Buckeye Becky

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Posted 03 December 2005 - 04:31 AM

You can have it directly take them back if you want

OR

you could have the peeps have a choice of going back or staying within the cell as I illustrated in this thread with a screen

BUT

you do need to do one or the other.... :phew:

#120 coastercrew

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Posted 04 December 2005 - 07:20 AM

Hey Emergo,

I got my park going this morning before the boxes took over and had happy peeps through 3 1/2 years! :P I think most of the downward park rating had to do with the puke and lack of food/rides in the later cells (only cells 1 and 2 were built out).

I have one major revision to potentially do, but it's a trade off between making peeps happy and making judges happy. What's your take on this?

Dude, I saw your year end road rally winner and the scenery is awesome. I won't be able to measure up to that with the limited workbench/experience, but anyway congratuations. :lol:

You should try to find some time to make an entry to keep me honest. Ya know to push me along with the scenery stuff. I definitely got a boost seeing that amassing work! :wait:

I'm glad I have another 7+ weeks. This is definitely the best chess match I've experienced with RCT2.! B)




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