Good luck!

Posted 11 July 2009 - 08:03 PM
Posted 11 July 2009 - 11:01 PM
Posted 12 July 2009 - 03:03 AM
Edited by Wolfman, 12 July 2009 - 04:23 AM.
Posted 14 July 2009 - 02:48 AM
Posted 16 July 2009 - 01:13 AM
Posted 16 July 2009 - 03:53 PM
Posted 16 July 2009 - 03:56 PM
Posted 16 July 2009 - 04:52 PM
Edited by Wolfman, 16 July 2009 - 05:50 PM.
Posted 16 July 2009 - 09:10 PM
Posted 17 July 2009 - 12:49 AM
K_W, Not to be argumentative. Please understand that not everyone experiences ZC as
it has been intended. A few of us have a hellatious time using Zero Clearance. If we use
it, we end up having to replace all the flickering objects. And if the park is nearly done...
I've initiated ZC, and restored clearances, without adding a thing, and the trees flickered.
I don't know why this is an issue on my PC, but it's there. & it's so freaking annoying, that
others don't get the problem, yet others do. Once, I initiated the ZC, but changed my mind.
I didn't add anything, (I didn't even get as far as bringing the game window back to view it,)
and restored and it still flickered. It seems that almost anything over the height of a full wall,
will flicker. INCLUDING custom coaster supports. To me, ZC is a good way to destroy a park.
It's as if the ZC never really leaves when the restore function is initiated. Like all that missing
stuff when ZC is active, just wants to jump in and out of existence. And the only way to be rid
of it, is to replace every object that flickers. And that's quite a lot to do if the park is very close
to being finished. So I avoid using ZC, OR I don't add trees until the very last step when building.
Sorry, I know sometimes I come across as being a bitch, but I'm not being that way.
Really.
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