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Roswell City Year-round Fair


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#91 Wolfman

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Posted 10 July 2009 - 11:53 PM

... or a layout. ;)
JK!

Anyway, the question is...
Should a junior coaster have a nausea rating of medium?

#92 Luketh

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Posted 11 July 2009 - 12:53 AM

Lol, depends on what kind of "Junior" you are. When I was a Junior, the answer would be yes. I'm not sure about the Junior, though. I might nuke it and let you take a stab at it when it comes back around.

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Front of the station for my un-named coaster. Still need some name suggestions.

Posted Image
Back of the station.


Come on, gimmie some ideas for names!

#93 Wolfman

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Posted 11 July 2009 - 02:33 AM

Hmmmm.
The windows and box planters are extremely overused. And the colors don't do anything for me. I can still see the tip of the entrance house roof.

Thriller's coaster stations was built about the same height as this, and it doesn't look like half a structure is missing. It looks like a full structure. I'd redesign the stations a bit, so the trains turn around after unloading, and roll into a loading station.

Place the entrance and the exits on the inside, between the two stations. One at one end, one at the other. The queue and exit paths can then be built between the two stations, spiralling down to the ground. Plan ahead to leave enough space for an extended queue inside the structure. But ensure that the exit path can get guests out to the midway. But that doesn't mean you can't add more footpath inside the structure.

Just because some guests might not want to ride, doesn't mean they gotta starve. I started placing a small food court inside the same ride structures. Double-Duty Structures. Takes a bit of planning, but so does just about anything else.

If the track is four levels tall, (like Thriller's) you could place a few stalls inside, even under the track, something like a gift shop, like real parks have. Place a restroom and first aid station somewhere inside the structure. You can have the 1st.Aid one flight up from ground level, and still locate it under a station. But keep the restroom at ground level, so peeps can wander up the exit, and use the facility.

Place a no entry somewhere between the 1st. Aid and restroom if desired. This will give peeps access to one, and not the other, and prevent them from wandering all the way up to the ride exit house.

Check out the monorail stations. Inside are info kiosks and restrooms for people on a long journey after waiting in a long line, need "relief" and need info for where they're at now. Works out very well.

Keep it small and tight. You might want to include the "One-of-Each Rule". (One drink stall, one food stall, one snack stall.) This keeps the food court from expanding into something too big to enclose. Because, depending on the station, there are alrady a restroom, 1st.aid or info kiosk in the lineup.

Next time you open the game, take the shovel tool and "dismantel" Thriller's structure, just a bit at a time, and see how I put it together. You might learn a thing or two. There are food stalls inside.

Check it out, you'll see how I did a lot of stuff like bumping out the lower walls, so it doesn't look so blocky. Enclose the entrance in a tower, so you don't have to build the roof so high. Build the station in two-parts, so it isn't a long structure. Add folds to the roof, so it doesn't look like one massive plane of roof, and is broken up a bit with walls and peaks to the roof. Using different windows to keep things from being too repetative.

You don't need to cover every available wall space available. Blank areas are OK as long as the blank space isn't too big. Once tall trees are placed around the structure, they're just going to cover up the windows anyways, right?

Once you're done looking at how the structures are made, DON'T save the game. Because the structures'll look like a tornado hit it.

#94 Jaguarkid140

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Posted 11 July 2009 - 02:41 AM

Lol, depends on what kind of "Junior" you are. When I was a Junior, the answer would be yes. I'm not sure about the Junior, though. I might nuke it and let you take a stab at it when it comes back around.

Posted Image
Front of the station for my un-named coaster. Still need some name suggestions.

Posted Image
Back of the station.


Come on, gimmie some ideas for names!


Maybe you should name it anaconda, or viking, maybe python would be a good name, and maybe you should make an indoor coaster, like maybe a mine train or a mini roller coaster with rocket cars.

#95 Luketh

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Posted 11 July 2009 - 03:46 AM

Hm... I'm going to re-do this station. I'm a bit rusty, and on my second look at the station... I don't like it.

#96 ldw

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Posted 11 July 2009 - 06:53 AM

With the name change, forget it. Over there, they act as if they know best. THEY DON'T. In the end, it's not ther park anyway. :lol: Yeah, with the station, there is too many windows and I don't like that flat wall at the front. Yeah, I think you should re-do it, please don't use those colors though. I'd used bright and cheerful ones to go with the park name. ;)

#97 Luketh

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Posted 11 July 2009 - 05:10 PM

Coaster Name: Viking's Tale

It's the story of a young viking, storming a castle on his own and taking home all of the glory.

#98 ldw

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Posted 11 July 2009 - 06:13 PM

Cool, I like the name. Build a castle and towers or something... :P

#99 Luketh

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Posted 11 July 2009 - 06:21 PM

Lol, after building the station and a castle, I changed the name to "Castle Crashers".

This is just one of those rides...

#100 Luketh

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Posted 11 July 2009 - 07:30 PM

CASTLE CRASHERS

Castle Crashers is the story of four brave knights' journey to their enemy's castle. All four knights (trains) travel through four loops and an amazing 16 drops. The ride is over 6000 feet long and boasts speeds of almost 60 miles per hour. Join the knights, crash the Castle.

Note that all of these screens are unfinished.
Posted Image
The station, where all four knights prepare for battle.

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The enemy's castle being crashed by the red knight.

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An overview of the 6017 foot track, along with the ride's stats. A majority of the ride will fly through a thick forest.




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