Posted 11 July 2009 - 02:33 AM
Hmmmm.
The windows and box planters are extremely overused. And the colors don't do anything for me. I can still see the tip of the entrance house roof.
Thriller's coaster stations was built about the same height as this, and it doesn't look like half a structure is missing. It looks like a full structure. I'd redesign the stations a bit, so the trains turn around after unloading, and roll into a loading station.
Place the entrance and the exits on the inside, between the two stations. One at one end, one at the other. The queue and exit paths can then be built between the two stations, spiralling down to the ground. Plan ahead to leave enough space for an extended queue inside the structure. But ensure that the exit path can get guests out to the midway. But that doesn't mean you can't add more footpath inside the structure.
Just because some guests might not want to ride, doesn't mean they gotta starve. I started placing a small food court inside the same ride structures. Double-Duty Structures. Takes a bit of planning, but so does just about anything else.
If the track is four levels tall, (like Thriller's) you could place a few stalls inside, even under the track, something like a gift shop, like real parks have. Place a restroom and first aid station somewhere inside the structure. You can have the 1st.Aid one flight up from ground level, and still locate it under a station. But keep the restroom at ground level, so peeps can wander up the exit, and use the facility.
Place a no entry somewhere between the 1st. Aid and restroom if desired. This will give peeps access to one, and not the other, and prevent them from wandering all the way up to the ride exit house.
Check out the monorail stations. Inside are info kiosks and restrooms for people on a long journey after waiting in a long line, need "relief" and need info for where they're at now. Works out very well.
Keep it small and tight. You might want to include the "One-of-Each Rule". (One drink stall, one food stall, one snack stall.) This keeps the food court from expanding into something too big to enclose. Because, depending on the station, there are alrady a restroom, 1st.aid or info kiosk in the lineup.
Next time you open the game, take the shovel tool and "dismantel" Thriller's structure, just a bit at a time, and see how I put it together. You might learn a thing or two. There are food stalls inside.
Check it out, you'll see how I did a lot of stuff like bumping out the lower walls, so it doesn't look so blocky. Enclose the entrance in a tower, so you don't have to build the roof so high. Build the station in two-parts, so it isn't a long structure. Add folds to the roof, so it doesn't look like one massive plane of roof, and is broken up a bit with walls and peaks to the roof. Using different windows to keep things from being too repetative.
You don't need to cover every available wall space available. Blank areas are OK as long as the blank space isn't too big. Once tall trees are placed around the structure, they're just going to cover up the windows anyways, right?
Once you're done looking at how the structures are made, DON'T save the game. Because the structures'll look like a tornado hit it.