Jump to content


Photo

Ridemaker 1.1 Available


  • Please log in to reply
35 replies to this topic

#1 Buggy

Buggy

    Park Owner

  • Members
  • PipPipPipPipPipPip
  • 759 posts

Posted 13 August 2003 - 02:13 PM

OK, very late last night I had a "eureka" style breakthrough. I sent a new version of the ridemaker program to a few people and got a report back that it actually works.

The problem is partially my hubris and partially the poor optimization code for visual c++.

You can get a WORKING version of ridemaker at My Webpage.

Features:

:saint: Doesn't scramble artwork.
:saint: Doesn't crash when building rides.
:saint: Let's you build animated and tracked rides.
:saint: Allows you to put preview pictures in shops/restrooms built with Dr. J's editor.

I will be using the motocross as part of the tutorial for doing tracked rides and will hopefully have that up this weekend (assuming I don't destroy my computer with the wireless network we're installing this weekend).

#2 Turbo

Turbo

    Do, or do not. There is no try. - Yoda

  • Members
  • PipPipPipPipPipPipPipPip
  • 2718 posts
  • Location:Sussex, England
  • Interests:Jedi Academy<br />Half Life 2<br />RCT
  • Coaster Uploads:4

Posted 13 August 2003 - 02:43 PM

:saint: Doesn't scramble artwork.
:saint: Allows you to put preview pictures in shops/restrooms

Yay! These two problems I experienced this morning when I tried to make a image for my Hotdog and Fries stall!

Thanks for getting these problems fixed! :D

EDIT: I tried again and it still scrambles the image for my shop. :(

Edited by Turbo, 13 August 2003 - 02:47 PM.


#3 Buggy

Buggy

    Park Owner

  • Members
  • PipPipPipPipPipPip
  • 759 posts

Posted 13 August 2003 - 03:04 PM

:saint: Doesn't scramble artwork.
:saint: Allows you to put preview pictures in shops/restrooms

Yay! These two problems I experienced this morning when I tried to make a image for my Hotdog and Fries stall!

Thanks for getting these problems fixed! :D

EDIT: I tried again and it still scrambles the image for my shop. :(

:( Nooooo! :><:

OK, I just tested it and it worked. Jeeks tested it last night and it worked.

You do have the new version, right? You can tell because it'll pop up a messagebox that says "finished" instead of changing a field when it is done.

#4 FunkMaestro

FunkMaestro

    Ham

  • Members
  • PipPipPipPipPipPipPip
  • 2476 posts
  • Location:Denmark

Posted 13 August 2003 - 03:15 PM

Cool, though i cant figure out the program!

#5 Ulikedew

Ulikedew

    Park Guest

  • Members
  • Pip
  • 15 posts

Posted 13 August 2003 - 03:59 PM

Yippie going to download it right now. :D :D

#6 OhiOCoasteRFreaK36

OhiOCoasteRFreaK36

    ORCA Most Interesting Member : March 2004 VP RunnerUp

  • Members
  • PipPipPipPipPipPipPip
  • 2368 posts
  • Location:Titan, SFoT
  • Interests:Rct2 Roller coasters and music
  • Coaster Uploads:1


Users Awards

Posted 13 August 2003 - 04:23 PM

Cool, though i cant figure out the program!

Me neither, is there a tutorial?

OCF :lol:

#7 FunkMaestro

FunkMaestro

    Ham

  • Members
  • PipPipPipPipPipPipPip
  • 2476 posts
  • Location:Denmark

Posted 13 August 2003 - 05:20 PM

Oh wait!! Yeah! I think buggy made a tutorial on his website or somthing... he said something about, when he released 1.0...

#8 AmazingEarl

AmazingEarl

    Custom Ride Pioneer

  • Members
  • PipPipPipPipPipPipPip
  • 1844 posts
  • Location:TENNESSEE, USA
  • Interests:Many and varied

Posted 13 August 2003 - 05:23 PM

Buggy's Ride Creator Tutorial is available HERE. ;)

Good luck! Have FUN!

"The Amazing EARL"

#9 BigFoot

BigFoot

    Park Manager

  • Members
  • PipPipPipPipPip
  • 342 posts

Posted 13 August 2003 - 05:27 PM

Buggy is making me install rct2 for the sole purpose of trying this out.

#10 Turbo

Turbo

    Do, or do not. There is no try. - Yoda

  • Members
  • PipPipPipPipPipPipPipPip
  • 2718 posts
  • Location:Sussex, England
  • Interests:Jedi Academy<br />Half Life 2<br />RCT
  • Coaster Uploads:4

Posted 13 August 2003 - 05:28 PM

:( Nooooo!   :><:

OK, I just tested it and it worked.  Jeeks tested it last night and it worked.

You do have the new version, right?  You can tell because it'll pop up a messagebox that says "finished" instead of changing a field when it is done.

Okay, you probably won't believe my stupidity, but I forgot to download the program! I just used the old one!

*bangs head on wall*

:rolleyes:

EDIT: I've still got a problem with the image I'm making. I've made a stall with Doctor J's editor, and put it's DAT file in a empty folder, along with the pos.txt file (saying 0,0 on one line) and the 24 bit BMP image. I went into the editor, and opened the folder and loaded the DAT file, and then disassembled it. I entered the file name without the .DAT, then clicked build, and moved the new DAT file to the ObjData folder. In both disassembling and building it said finished. Here's the result I got in RCT 2:

IMAGE REMOVED TO SAVE BANDWIDTH

I then did exactly the same except I replaced the 24 bit BMP file with a 16 bit one, as it says to do in the guides. Everything went fine, and I got this result in RCT 2:

IMAGE REMOVED TO SAVE BANDWIDTH

I'm at a complete loss as to what to do, I don't even know if I'm making a mistake or if it's the editor's fault. :(

Edited by Turbo, 14 August 2003 - 08:14 AM.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users