
Tips And Tricks On The Cost
#1
Posted 26 October 2010 - 06:12 AM
#2
Posted 26 October 2010 - 06:20 AM
I just recently picked up RCT 2 and i tried searching on the net and couldn't find anything but was wondering if anyone knew a spot or web site or anything that suggests how much to charge for the stores, rides or for stores and fee to get into the park...
You could try the rctstation archive. As for ride ticket prices, when they are new price them the same as their excitement level, e.g. $7.50 for an excitement rating of 7.50, and you'll find the peeps will queue up like crazy, dollars in hand. When popularity drops to zero and they're saying they won't pay that much, reduce it by a dollar or so, and they'll come back. If you set it at $3 for the grand opening, you have nowhere to drop the price to, and you won't make as much profit as the ride ages.
Edited by Woodpecker, 26 October 2010 - 06:27 AM.
#3
Posted 27 October 2010 - 02:43 AM
I made a coaster with a very high excitement rating, and only a high intensity rating, and I was able to charge $12.00 for it and they still lined up.
As you can see, that's still a big price, so watch thier thoughts and if they start complaining that it's too expensive, lower it to $10.00.
#4
Posted 27 October 2010 - 06:25 AM
#5
Posted 27 October 2010 - 08:17 PM
I've just remembered something. What's the best price to set for on-ride photos? I generally set mine to $0.20 so I break even. If I set it to $1, people would rather save their change for another ride. In fact, the proportion of buyers to riders is always rather small, even at $0.20, for some reason.
On-ride photos are a huge chance to get extra profit from a ride, or, if the park is a pay-at-gate park, it may be the only way your ride can make money other than attracting peeps to the park.
For masterpiece rides, I set it at $3.50, or $4 (at $4, it goes back down to $3.50 really quick!). For the lesser rides, I go $3, and for the even smaller gentleish rides, I go $2.50 or less.
#6
Posted 28 October 2010 - 11:09 AM
The max you can charge for a ride is $20 and very few rides if any will get that.
Actually, I just see what the market will bear... watch the que line, usually it's around $14 for a respectable coaster, $9, $10, $11 for even a modest coaster. (Big thrill ride like Excaliber... $4.50. It does go down to about $3.80 pretty soon and sits there.)
The peeps will pay this price until about half the useful life of the coaster and usually want the price reduced to about 70% or less of the original price. (Again, watch the que line and reduce the price until they start coming back on. I usually go to where they come back and then take about 20 cents more off for good measure.)
Finally, they won't go on it even if it's free and you can scrap it and recoup half the cost to build it. (This is how you start getting rich, lol)
Also, pull up the "profits" function on the attractions list, sort them by profit and adjust the prices on the coasters that are losing money. Hit the tab that has a spiral slide for this.
Coaster pics... I always go $2.
Go-karts are one of the best money makers and great for the early stage financial struggles.
You can make a relatively dinky track and just give them 15 laps. I have made ridiculously small tracks that the peeps just loved.
As far as shop stalls... I usually leave the prices as is and go back and adjust the prices only on the losing stalls and even then it might not make it popular. Might just be the wrong stall in the wrong place...
You might have a hamburger stand that no matter how low you make the price it will not break even. (Why do the peeps like the hamburgers from stall A and not from stall B? Who knows lol)
So you replace the failed hamburger stall with meatball soup and it becomes your hottest stall.
(Personally, when I go to an amusement park I am not thinking of meatball soup... lol)
P.S. Another tip for ya', when you are building your own park you will go through a series of screens that determine how your park operates and what kind of peeps you get...
There is a screen with two boxes, "Guests prefer intense rides"... "Guests prefer gentle rides"
Leave both boxes unchecked! If one box is checked uncheck it! This is important!
Nothing worse than having 90% of your peeps too scared to go on a coaster and all queing up for the 95 cent Merry-go-round.

Thx

Edited by Thx, 28 October 2010 - 12:44 PM.
#7
Posted 02 November 2010 - 06:35 PM

It cost $750 to build. It has 7 cars, goes 6 laps and the admission price is $8.20 and in 4 years I have not had to adjust the price.
$32,000 profit so far.
Thx

Edited by Thx, 02 November 2010 - 06:35 PM.
#8
Posted 03 November 2010 - 03:47 AM
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I charged $17.50 and the line was consistantly full!

/CC
#9
Posted 03 November 2010 - 06:19 PM
It's been a while since I did it, so if you do it, tell me how it went!
#10
Posted 03 November 2010 - 06:28 PM
Dual Air Powered Coaster = lulzy profits. Made one in RCT2, $20 per peep, they went for it.A few years ago I was playing the Loopy Landscapes scenario Icarus Ponds and built an Air Powered Coaster that lasted about 45 seconds.
...
I charged $17.50 and the line was consistantly full!
/CC
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