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What Do You Think The Hardest Secenarios Are?


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#1 RCT Secenario Lover

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Posted 25 June 2006 - 02:00 AM

I always have one thing to say about the Original RCT: the secnarios! Heck, I play and make them so much, I have the name "RCT Secnario Lover"! :lol:

But one thing has always made me wonder: which ones are hard?

Here's what I think:

Original:
Trinity Islands
Pacific Pyramids
Rainbow Valley

Corkscrew Follies/Added Attractions:
Haunted Harbor
Gentle Glen
Friut Farm
Harmonic Hills
Adrenaline Heights
Utopia
Rotting Heights
Fiasco Forest
Pickle Park
Giggle Downs
Urban Park

Loopy Landscapes:
Wacky Warren
Woodworm Park
Octagon Park
Pleasure Island
Tiny Towers
Nevermore Park
Megaworld Park
Micro Park

Some of the secenarios (Giggle Downs,Wacky Warren, and Woodworm Park) are only tough because of the landscape. And as for Giggle Downs? I don't even think that getting 1,250 guests by Year 2 was even possible back then. :wacko:

So...what do you think are tough secnarios? :)

#2 ekimmel

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Posted 25 June 2006 - 03:11 AM

Of the original RCT2 I'd say Amity Airfields is the hardest. I haven't played enough of the WW/TT scenarios but all the ones I've done have been pretty easy.

#3 RCTtom

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Posted 25 June 2006 - 01:20 PM

In the original RCT I found Pokey Park and Rainbow Valley the hardest, all of the other scenarios were easy. The hardest for Added Attractions Pack has to be Pickle Park, god I hate that scenario it's a pain in the neck, and for Loopy Landscapes it's got to be Micro Park, how the hell are you supposed to complete that park it's too small!. I didn't really bother with the scenarios in RCT2 because they were already unlocked but if I had to pick the hardest scenarios would have to be Amity Airfield and Six Flags Magic Mountain.

#4 RC14

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Posted 26 June 2006 - 09:24 PM

In the original RCT I would have to say Rainbow valley, and Lightning Peaks.
I haven't played most of the scenarios in Corrkscrew Follies or Loopy Landscapes, so I rilley couldn't say. B)

#5 coastercrazy

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Posted 27 June 2006 - 04:40 AM

Mine list is...

Rainbow Valley

Trinity Islands

Lightning Peaks

Pacific Pyramids

Octagon Park

Utopia

Nevermore Park

That's a few of em'. I've beaten some of them but they were hard. :D

/CC

#6 RCTtom

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Posted 27 June 2006 - 10:00 PM

Compaired to RCT1 and RCT2 RCT3 (and the expansion packs) were a piece of cake compaired to these scenarios!. I completed the original RCT3 in three days, while the expansions only took me two!. It took me two years to complete RCT1 (all of the expansions as well), and one year to complete RCT2, but RCT3 was a joke, I felt ripped off for completing it so quickly!. :angry:

#7 RCT Secenario Lover

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Posted 03 July 2006 - 08:50 PM

You know, Fiasco Forest isn't really hard. When you've sorted out all the problems, you simple have get people interested in the park by building rides and keeping up your reputation.

I mean, I had streams of guests coming in once I finished fixing the rides. I bet they were thinking the following... :saint:

"Boy, what's this?! The park's finally saved! :woot: "
"I bet that the new park owner sent all those lethal ride builders to jail, he did so well. ;) "
"YAY! This park is now FANTASTIC Forest!! :phew: "

:lol:

#8 lucas92

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Posted 05 July 2006 - 04:51 PM

Razor Rocks was pretty hard to me...

#9 headtapedtoscreen

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Posted 16 August 2006 - 01:45 AM

For some reason, Butterfly Dam was pretty difficult... I guess I wasn't trying hard enough... :doh:

#10 medievalcoasterbabe

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Posted 16 August 2006 - 02:13 PM

Hi,

In RCT1, Rainbow Valley is the one with a bunch of hills where you cannot flatten the ground or cut down trees, etc? My chairlift ride was the centerpiece of that one and there was a go cart track that spiralled up a hill that was pretty good.

Currently, in RCT2, the Dark Ages castle (in challenging parks, possibly a Time Twister add-on) has been very difficult to complete. The problem is that for the first year they make it extremely rainy so no one wants to ride anything except the circus. And there are so many parapets and structures that the people get lost and tired and even if you can make it more than a year (my record so far) by the second year the rating drops below 700 because people get lost. You have to get 1500 people and quality cannot drop below 700.

Woodstock is another hard scenario but mostly because it is boring. They have this whole field full of classic cars and people just look around at them, get tired and leave. Maybe it would help to delete some of them and take away some of the paths?

Divine light of the highest order,

medievalcoasterbabe




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