Jump to content


Photo

One Tile Non-animated


  • Please log in to reply
2 replies to this topic

#1 marinersfan59

marinersfan59

    RCTspace Webmaster

  • Senior Staff
  • PipPipPipPipPipPipPip
  • 1780 posts
  • Gender:Male
  • Location:Central IL

Posted 26 December 2005 - 05:53 AM

Single Tile Non Animated Objects
Website Version

You'll need Dr J's Object Editor to create objects for RCT2, which can be downloaded here.

When you open up the object editor, it should look like this (without anything highlighted):
Posted Image

1. To start a new project, click on the 'New' button (1st one in green section), or to open an existing *.DAT object, click on the 'Open DAT' button (2nd one in green section).
2. There are two ways to make objects in the Object Creator. You can draw them from scratch
(just like MSPaint) or import BMP images into each of the 4 views. If you're drawing it from scratch, then draw away and skip to step 4. If you're importing BMP's, then you'll need to have the images prepared ahead of time, usually in a 3D editing program like Anim8or.
3. To import BMP files, click on the 'Open BMP' button (3rd in green section). You will then get a prompt asking you which window to put it in. Choose according to which view you want it in. If
the image is wider than 64 pixels, it will ask to resize it. Do this for each of the 4 viewports.
4. If you want something to be colorable in game you'll need to check the 'Map 1' and 'Map 2'
boxes (in the purple highlighted area), and you can then paint over them with the paintbrush
tool on the left side. You can also protect certain color ranges from becoming colorable or even
edited by checking the box under that color's column (highlighted in orange).
5. Next we'll set the clearance of the object and position it. You can position the object by using the arrow buttons under its viewport. To set the object's height clearance, select the button on the
right in the blue highlighted area. This will show squares on the top and bottom of the object.
Using the clearance box below that, select the number which most accurately describes the
height of your object.
6. You'll also have to make the tags for the objects. This is what is shown as the in-game name for
the object that you're making. Click on the button highlighted in yellow. Type what you want the
object to be called in ONE of the fields. Then go to the 'Edit' tab and click on the button next to
the language that you entered the name for, and click on the button 'Copy to All Other
Languages'. This will make the name of the object the same for each version of the game and
you'll only have to do it once. Click on the tag button (highlighted in yellow above) again to
return to the main part of the editor.
7. In the area highlighted in red, there are a few options that you can select to make your object
the way you want it to act in game. Hover your mouse over the boxes to see a description of
each one.

Here's an example of the images used in making a test object, a teacup:

Here's the 3D renderings I used to make as a test object:
Posted ImagePosted ImagePosted ImagePosted Image

I scaled them down manually to 50 pixels wide, and got this:
Posted ImagePosted ImagePosted ImagePosted Image

Here's how it came out in the Object Editor with all of my settings:
Posted Image

And finally, here's an in-game shot of my new object:

Edited by marinersfan59, 05 January 2006 - 01:19 AM.


#2 taifunbrowser

taifunbrowser

    Park Guest

  • Members
  • Pip
  • 19 posts

Posted 29 July 2007 - 09:12 PM

I've got a feature request: You can skew left, but we can't skew... "up or down"

I'm trying to make this ddr arrow:
Posted Image

to lie FLAT on the ground. The "skew left" lets me do it very easily as a wall facing up, but I want it to be like it was painted on the ground.

Thanks, if you decide to add this. *Looking up image perspective programs*

edit: Ok, I tried making a colorable spinning ddr arrow: it spins, sure, but the colors are WHACK!

EDIT: BUG REPORT: THE "ONE VIEW" ANIMATION MODE, THOUGH VERY USEFUL, HAS A BUG! The colors go psychadelic! When I changed it back to "animation", the colors were fine (but now I have to redo all my frames :(

Edited by taifunbrowser, 29 July 2007 - 11:21 PM.


#3 COA

COA

    Coaster Mechanic

  • Members
  • PipPipPip
  • 134 posts

Posted 10 August 2010 - 02:43 PM

I've got a feature request: You can skew left, but we can't skew... "up or down"

I'm trying to make this ddr arrow:
Posted Image

to lie FLAT on the ground. The "skew left" lets me do it very easily as a wall facing up, but I want it to be like it was painted on the ground.

Thanks, if you decide to add this. *Looking up image perspective programs*

edit: Ok, I tried making a colorable spinning ddr arrow: it spins, sure, but the colors are WHACK!

EDIT: BUG REPORT: THE "ONE VIEW" ANIMATION MODE, THOUGH VERY USEFUL, HAS A BUG! The colors go psychadelic! When I changed it back to "animation", the colors were fine (but now I have to redo all my frames Posted Image


Here's the formula. Sorry You had to wait so long for the answer.
Enjoy if you are still intersted.
P.S. Never use 1 view animated. I always use regular animated.
I never hade 1va work.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users