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So, you're ready to make parks. Try some of these tips to work your way up to the skills of the Gods of RCT2. Some of these tips and tricks apply to beginners, others apply to the developing parkmakers. Everyone can gain something from these tutorials.
There are an infinite number of themes that you can go for. The easiest (in my experience, and many others of whom I've helped) style to start off is the "Forested Theme." It doesn't involve as much architecture, and gives more room to work with the coasters and small rides.
Most parks aren't made of just rollercoasters. Use a wide variety of flat rides, and try to make them suit a wide variety of guests. Of all the parks that are made, the best ones give everyone something to do.
If you're going for a realistic theme park that's just like any other one that exists, don't forget about the non-ride attractions. There are restaurants, games, and shows. Try to incorporate these attractions into your parks along with the rides.
Avoid single-width paths as much as possible. This is very bad-looking for parks. Try to stick to double, or even triple wide paths as much as you can, in order to give the park a more spaced-apart feeling.
Dont make your paths one size through the whole park, make it varied, add little covered 2x1 seating areas around a coaster or any other major ride like that or anywhere for that matter and if you keep one size through the whole park it might take away from your theme and space, but do stay away from single wide as much as possible, it looks odd.
Don't overcrowd your parks with archy. Sure, most parks have areas with facades that seem to go on forever, but overall there is a lot more landscaping than architecture in real-life theme parks.
Don't make a huge park if you're just starting out. Stick to a map under 50x50. Even veterans do maps around that size from time to time. I even just participated in a 20x20 MAX competition this week.
Trees, bushes, and water are your friends. Use them in various places to break up rides, buildings, and sometimes even sections. Island areas tend to be visually appealing if done correctly.
dont take all the really tall and cool looking trees and use them, use what fits the theme, don't put the Cypress trees all over your Tropical Island, dont put palm trees in your forest etc... use logic and you should be good, also make it like a mountain not a volcano or random field, tall trees in the middle and slope down, but dont make it look like you made a pyramid that is just silly, if you have a huge path say an entrance and you dont want a centerpiece building or fountain, some people just put a patch of foliage in there, if you are doing this (tips for surrounded by path only) put your tall and fat trees on the inside then put the medium full tile trees around that big tree (not limited to just one middle tree) then the small 1/4 trees and shrubs then flowers around the edge of the path. if you are doing a mountain dont put tall trees around them, the closer to the ground the bigger your trees can be, put one or two shrubs on the peak of the mountain.
Logic works best for Foliage.
Edited by marinersfan59, 05 January 2006 - 01:35 AM.