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Guests Are Getting Lost


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#1 Matt650

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Posted 13 June 2010 - 04:18 PM

I always see about 20 guests that are lost in my park. Almost all of them have a map. My park uses 2 tile paths. They are not trying to leave the park. Are there any tips to make the guests not lost?

#2 EasternKid1

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Posted 13 June 2010 - 04:39 PM

Some guests are so dumb. Try to make the park less bigger next time. That works!



I've would of give you more infomation but
can you give me more info?



~EasternKid1Posted Image

Edited by EasternKid1, 13 June 2010 - 04:41 PM.


#3 Sambo

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Posted 13 June 2010 - 06:29 PM

I always see about 20 guests that are lost in my park. Almost all of them have a map. My park uses 2 tile paths. They are not trying to leave the park. Are there any tips to make the guests not lost?



This is a known bug. A couple actually...

The best solution is direct paths to the park entrance from everywhere - with no more than ONE 90 degree bend. If there is a path in your park that forces peeps to walk in a direction away from the compass direction of the entrance in order to get to a path that goes directly to the entrance - some peeps will get lost, tired, and decreases your park ratings.

For those peeps who are right near the park entrance but travel in circles lost - seemingly too dumb to notice the exit just a few tiles away - move the peeps - destroy the paths and rebuild. That works in some cases.

#4 Matt650

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Posted 13 June 2010 - 10:47 PM

Thank you Sambo, for the great tips.

#5 EasternKid1

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Posted 14 June 2010 - 10:32 PM

For those peeps who are right near the park entrance but travel in circles lost - seemingly too dumb to notice the exit just a few tiles away - move the peeps - destroy the paths and rebuild. That works in some cases.



That happend to me once. They where in a circle with a INFO stall in the miidle. The exit was 2-4 blocks away from the stall. Lucky that I had two entrances and exits. So I put them at the other entrance. They left the park!Posted Image But my park rating went down for a month or so.(IN GAME TIME)




~EasternKid1Posted Image

#6 Sambo

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Posted 15 June 2010 - 12:32 AM

Yes. Apparently some peeps can only exit via the entrance they came in - even though they recognize other entrances/exits. This does create problems. I had entrances on opposite ends of a mega park and in no time I had sea of lost and tired peeps circling an exit - but couldn't go out because it was not the one they came in.

Yet another reason I now prefer RCT3 - there the peeps have SOME intelligence.

#7 EasternKid1

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Posted 15 June 2010 - 01:06 AM

Yes. Apparently some peeps can only exit via the entrance they came in - even though they recognize other entrances/exits. This does create problems. I had entrances on opposite ends of a mega park and in no time I had sea of lost and tired peeps circling an exit - but couldn't go out because it was not the one they came in.

Yet another reason I now prefer RCT3 - there the peeps have SOME intelligence.



Even RCT3 looks horrible on graphics,I think it would be better.



~EasternKid1Posted Image

#8 lucas92

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Posted 16 June 2010 - 10:46 PM

^What do you mean?

#9 nathan_alexander

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Posted 17 June 2010 - 08:05 PM

Unfortunatly, EasternKid1 is quickly becoming ignorable.

#10 viking16

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Posted 17 June 2010 - 10:22 PM

Unfortunatly, EasternKid1 is quickly becoming ignorable.


Nathan please stay on topic. Thank you.




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