Guests Are Getting Lost
#1
Posted 13 June 2010 - 04:18 PM
#2
Posted 13 June 2010 - 04:39 PM
I've would of give you more infomation but
can you give me more info?
~EasternKid1
Edited by EasternKid1, 13 June 2010 - 04:41 PM.
#3
Posted 13 June 2010 - 06:29 PM
I always see about 20 guests that are lost in my park. Almost all of them have a map. My park uses 2 tile paths. They are not trying to leave the park. Are there any tips to make the guests not lost?
This is a known bug. A couple actually...
The best solution is direct paths to the park entrance from everywhere - with no more than ONE 90 degree bend. If there is a path in your park that forces peeps to walk in a direction away from the compass direction of the entrance in order to get to a path that goes directly to the entrance - some peeps will get lost, tired, and decreases your park ratings.
For those peeps who are right near the park entrance but travel in circles lost - seemingly too dumb to notice the exit just a few tiles away - move the peeps - destroy the paths and rebuild. That works in some cases.
#4
Posted 13 June 2010 - 10:47 PM
#5
Posted 14 June 2010 - 10:32 PM
For those peeps who are right near the park entrance but travel in circles lost - seemingly too dumb to notice the exit just a few tiles away - move the peeps - destroy the paths and rebuild. That works in some cases.
That happend to me once. They where in a circle with a INFO stall in the miidle. The exit was 2-4 blocks away from the stall. Lucky that I had two entrances and exits. So I put them at the other entrance. They left the park! But my park rating went down for a month or so.(IN GAME TIME)
~EasternKid1
#6
Posted 15 June 2010 - 12:32 AM
Yet another reason I now prefer RCT3 - there the peeps have SOME intelligence.
#7
Posted 15 June 2010 - 01:06 AM
Yes. Apparently some peeps can only exit via the entrance they came in - even though they recognize other entrances/exits. This does create problems. I had entrances on opposite ends of a mega park and in no time I had sea of lost and tired peeps circling an exit - but couldn't go out because it was not the one they came in.
Yet another reason I now prefer RCT3 - there the peeps have SOME intelligence.
Even RCT3 looks horrible on graphics,I think it would be better.
~EasternKid1
#8
Posted 16 June 2010 - 10:46 PM
#9
Posted 17 June 2010 - 08:05 PM
#10
Posted 17 June 2010 - 10:22 PM
Unfortunatly, EasternKid1 is quickly becoming ignorable.
Nathan please stay on topic. Thank you.
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