If you got a pic of a peep doing stupid stuff.
Feel free to post it here. That's what it's all about.
This peep must of forgotten what the exit of the maze looks like.
After the first pic, the peep wandered around aimlessly within the maze and
even went down several dead end passages, before he ended up pretty much
where he started. Right back in front of the exit out of the maze...
D'OH!
Peeps R Stoopid
#1
Posted 26 May 2009 - 08:42 PM
#2
Posted 27 May 2009 - 02:51 PM
#3
Posted 27 May 2009 - 04:29 PM
#4
Posted 27 May 2009 - 05:34 PM
Now be nice to the peeps they can't help they are stupid.
Sorry...
Thought I made it clear.
The topic is called...
Peeps R Stoopid.
NOT
Humans R Stoopid.
#5
Posted 30 May 2009 - 06:43 AM
What about when they walk down a set of stairs directly into some water.
Stoopid!
#6
Posted 30 May 2009 - 07:35 AM
Have you seen them ignore No Entry signs? I was just building an open park today, installed a ride, placed the no entry scroller, and sure enough... a few still walk up the exit path. Idiots!
Watch them take photos of their own face? It looks like they hold the camera backwards, because their head & shirt light up. Why didn't the designers of the peeps create a "flash", like they did for the photo track section? This just makes it look like they're holding the camera backwards.
Why do their faces look like they only got one eye? Zoom in on a screen shot sometime.
Where does the handyman get his lawnmower? Three guesses, and the first two don't count.
Why do they let go of the balloon when they stop what they're doing, to applaud when you win a game scenario?
Where does whatever their carrying, (balloon or umbrella) go when they check a park map? The fourth demention?
Why do they still carry an open umbrella when their underground, during a rainstorm?
#7
Posted 01 June 2009 - 08:15 PM
Have you seen them ignore No Entry signs? I was just building an open park today, installed a ride, placed the no entry scroller, and sure enough... a few still walk up the exit path. Idiots!
I've also seen them ignore 'ride closed' signs when a ride breaks down or is testing.
The funny thing is, the game's simulation of guest stupidity is startlingly accurate. Go to any real-life theme park and you'll see guests running under the barriers when a ride has closed for the day, and see litter in places which don't make sense (ON the bins, rather than IN them, etc). Guest stupidity is one of the game's strengths.
Edited by Woodpecker, 01 June 2009 - 08:19 PM.
#8
Posted 20 June 2009 - 04:21 AM
#9
Posted 20 June 2009 - 04:56 AM
Are the paths too wide?
They get lost on paths that are 4 path segments wide or wider.
If so, you might want to create planters running down the center of the pathway,
so that it narrows down the path, breaking up the path so that they can't walk in 4x4 circles.
Running a fence down the center works as well. You can leave some gaps in the fence,
between the two paths so that peeps can walk between the two paths.
Good place for extra lamps, trash bins and benches, I might add.
Do you have an info kiosk located near the gate?
Placing an info kiosk in the area might help correct for SOME of the lost peeps.
Do you have a footpath bridge over the entry area?
Peeps don't grasp the concept of a "bridge", especially over another footpath.
They seem to see it as part of the path they're walking on.
Like there's no bridge at all.
This tends to make them lost, if they're trying to get to an
attraction, located on a different level than where they're standing.
BTW: Queue paths don't seem to be effected by this problem.
#10
Posted 28 June 2009 - 05:40 AM
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